irrlicht/source/Irrlicht/SoftwareDriver2_helper.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/*
History:
- changed behavior for log2 textures ( replaced multiplies by shift )
*/
#pragma once
#include "irrMath.h"
#include "SMaterial.h"
#ifndef REALINLINE
#ifdef _MSC_VER
#define REALINLINE __forceinline
#else
#define REALINLINE inline
#endif
#endif
namespace irr
{
// ----------------------- Generic ----------------------------------
//! align_next - align to next upper 2^n
#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
//! a more useful memset for pixel. dest must be aligned at least to 4 byte
// (standard memset only works with 8-bit values)
inline void memset32(void * dest, const u32 value, size_t bytesize)
{
u32 * d = (u32*) dest;
size_t i;
// loops unrolled to reduce the number of increments by factor ~8.
i = bytesize >> (2 + 3);
while (i)
{
d[0] = value;
d[1] = value;
d[2] = value;
d[3] = value;
d[4] = value;
d[5] = value;
d[6] = value;
d[7] = value;
d += 8;
i -= 1;
}
i = (bytesize >> 2 ) & 7;
while (i)
{
d[0] = value;
d += 1;
i -= 1;
}
}
//! a more useful memset for pixel. dest must be aligned at least to 2 byte
// (standard memset only works with 8-bit values)
inline void memset16(void * dest, const u16 value, size_t bytesize)
{
u16 * d = (u16*) dest;
size_t i;
// loops unrolled to reduce the number of increments by factor ~8.
i = bytesize >> (1 + 3);
while (i)
{
d[0] = value;
d[1] = value;
d[2] = value;
d[3] = value;
d[4] = value;
d[5] = value;
d[6] = value;
d[7] = value;
d += 8;
--i;
}
i = (bytesize >> 1 ) & 7;
while (i)
{
d[0] = value;
++d;
--i;
}
}
// integer log2 of an integer. returning 0 as denormal
static inline s32 s32_log2_s32(u32 in)
{
s32 ret = 0;
while (in > 1)
{
in >>= 1;
ret++;
}
return ret;
}
// ------------------ Video---------------------------------------
/*!
Pixel = dest * ( 1 - alpha ) + source * alpha
alpha [0;256]
*/
REALINLINE u32 PixelBlend32 ( const u32 c2, const u32 c1, const u32 alpha )
{
u32 srcRB = c1 & 0x00FF00FF;
u32 srcXG = c1 & 0x0000FF00;
u32 dstRB = c2 & 0x00FF00FF;
u32 dstXG = c2 & 0x0000FF00;
u32 rb = srcRB - dstRB;
u32 xg = srcXG - dstXG;
rb *= alpha;
xg *= alpha;
rb >>= 8;
xg >>= 8;
rb += dstRB;
xg += dstXG;
rb &= 0x00FF00FF;
xg &= 0x0000FF00;
return rb | xg;
}
/*!
Pixel = dest * ( 1 - alpha ) + source * alpha
alpha [0;32]
*/
inline u16 PixelBlend16 ( const u16 c2, const u16 c1, const u16 alpha )
{
const u16 srcRB = c1 & 0x7C1F;
const u16 srcXG = c1 & 0x03E0;
const u16 dstRB = c2 & 0x7C1F;
const u16 dstXG = c2 & 0x03E0;
u32 rb = srcRB - dstRB;
u32 xg = srcXG - dstXG;
rb *= alpha;
xg *= alpha;
rb >>= 5;
xg >>= 5;
rb += dstRB;
xg += dstXG;
rb &= 0x7C1F;
xg &= 0x03E0;
return (u16)(rb | xg);
}
/*
Pixel = c0 * (c1/31). c0 Alpha retain
*/
inline u16 PixelMul16 ( const u16 c0, const u16 c1)
{
return (u16)((( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 ) |
(( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 ) |
(( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 ) |
(c0 & 0x8000));
}
/*
Pixel = c0 * (c1/31).
*/
inline u16 PixelMul16_2 ( u16 c0, u16 c1)
{
return (u16)(( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 |
( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 |
( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 |
( c0 & c1 & 0x8000));
}
/*
Pixel = c0 * (c1/255). c0 Alpha Retain
*/
REALINLINE u32 PixelMul32 ( const u32 c0, const u32 c1)
{
return (c0 & 0xFF000000) |
(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
}
/*
Pixel = c0 * (c1/255).
*/
REALINLINE u32 PixelMul32_2 ( const u32 c0, const u32 c1)
{
return (( ( (c0 & 0xFF000000) >> 16 ) * ( (c1 & 0xFF000000) >> 16 ) ) & 0xFF000000 ) |
(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
}
/*
Pixel = clamp ( c0 + c1, 0, 255 )
*/
REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
{
u32 sum = ( c2 & 0x00FFFFFF ) + ( c1 & 0x00FFFFFF );
u32 low_bits = ( c2 ^ c1 ) & 0x00010101;
s32 carries = ( sum - low_bits ) & 0x01010100;
u32 modulo = sum - carries;
u32 clamp = carries - ( carries >> 8 );
return modulo | clamp;
}
// 1 - Bit Alpha Blending
inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
{
u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
return (c2 & mask ) | ( c1 & ~mask );
}
/*!
Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
*/
inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
{
// alpha test
u32 alpha = c1 & 0xFF000000;
if ( 0 == alpha )
return c2;
if ( 0xFF000000 == alpha )
{
return c1;
}
alpha >>= 24;
// add highbit alpha, if ( alpha > 127 ) alpha += 1;
alpha += ( alpha >> 7);
u32 srcRB = c1 & 0x00FF00FF;
u32 srcXG = c1 & 0x0000FF00;
u32 dstRB = c2 & 0x00FF00FF;
u32 dstXG = c2 & 0x0000FF00;
u32 rb = srcRB - dstRB;
u32 xg = srcXG - dstXG;
rb *= alpha;
xg *= alpha;
rb >>= 8;
xg >>= 8;
rb += dstRB;
xg += dstXG;
rb &= 0x00FF00FF;
xg &= 0x0000FF00;
return (c1 & 0xFF000000) | rb | xg;
}
// 2D Region closed [x0;x1]
struct AbsRectangle
{
s32 x0;
s32 y0;
s32 x1;
s32 y1;
};
//! 2D Intersection test
inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRectangle& b)
{
dest.x0 = core::s32_max( a.x0, b.x0 );
dest.y0 = core::s32_max( a.y0, b.y0 );
dest.x1 = core::s32_min( a.x1, b.x1 );
dest.y1 = core::s32_min( a.y1, b.y1 );
return dest.x0 < dest.x1 && dest.y0 < dest.y1;
}
} // end namespace irr