irrlicht/source/Irrlicht/EProfileIDs.h

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// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef E_PROFILE_IDS_H_INCLUDED__
#define E_PROFILE_IDS_H_INCLUDED__
#include "IrrCompileConfig.h"
#include "limits.h"
namespace irr
{
#ifdef _IRR_COMPILE_WITH_PROFILING_
enum EPROFILE_ID
{
// We use negative ID's to avoid clashing with user application id's.
EPID_FIRST = -INT_MAX, // not used
//! scenemanager.
EPID_SM_DRAW_ALL,
EPID_SM_ANIMATE,
EPID_SM_RENDER_CAMERAS,
EPID_SM_RENDER_LIGHTS,
EPID_SM_RENDER_SKYBOXES,
EPID_SM_RENDER_DEFAULT,
EPID_SM_RENDER_SHADOWS,
EPID_SM_RENDER_TRANSPARENT,
EPID_SM_RENDER_EFFECT,
EPID_SM_RENDER_GUI_NODES,
EPID_SM_REGISTER,
//! octrees
EPID_OC_RENDER,
EPID_OC_CALCPOLYS,
//! es2 driver
EPID_ES2_END_SCENE,
EPID_ES2_BEGIN_SCENE,
EPID_ES2_UPDATE_VERTEX_HW_BUF,
EPID_ES2_UPDATE_INDEX_HW_BUF,
EPID_ES2_DRAW_PRIMITIVES,
EPID_ES2_DRAW_2DIMAGE,
EPID_ES2_DRAW_2DIMAGE_BATCH,
EPID_ES2_DRAW_2DRECTANGLE,
EPID_ES2_DRAW_2DLINE,
EPID_ES2_DRAW_3DLINE,
EPID_ES2_SET_RENDERSTATE_2D,
EPID_ES2_SET_RENDERSTATE_3D,
EPID_ES2_SET_RENDERSTATE_BASIC,
EPID_ES2_SET_RENDERSTATE_TEXTURE,
EPID_ES2_DRAW_SHADOW
};
#endif
} // end namespace irr
#endif // E_PROFILE_IDS_H_INCLUDED__