2019-12-12 17:32:41 +01:00
|
|
|
// Copyright (C) 2009-2012 Gaz Davidson
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
2021-08-27 17:55:04 +02:00
|
|
|
#ifndef IRR_C_PLY_MESH_FILE_LOADER_H_INCLUDED
|
|
|
|
#define IRR_C_PLY_MESH_FILE_LOADER_H_INCLUDED
|
2019-12-12 17:32:41 +01:00
|
|
|
|
|
|
|
#include "IMeshLoader.h"
|
|
|
|
#include "ISceneManager.h"
|
|
|
|
#include "CDynamicMeshBuffer.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
enum E_PLY_PROPERTY_TYPE
|
|
|
|
{
|
|
|
|
EPLYPT_INT8 = 0,
|
|
|
|
EPLYPT_INT16,
|
|
|
|
EPLYPT_INT32,
|
|
|
|
EPLYPT_FLOAT32,
|
|
|
|
EPLYPT_FLOAT64,
|
|
|
|
EPLYPT_LIST,
|
|
|
|
EPLYPT_UNKNOWN
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Meshloader capable of loading obj meshes.
|
|
|
|
class CPLYMeshFileLoader : public IMeshLoader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! Constructor
|
|
|
|
CPLYMeshFileLoader(scene::ISceneManager* smgr);
|
|
|
|
|
|
|
|
//! Destructor
|
|
|
|
virtual ~CPLYMeshFileLoader();
|
|
|
|
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
|
|
//! based on the file extension (e.g. ".ply")
|
2021-08-27 14:55:10 +02:00
|
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
2019-12-12 17:32:41 +01:00
|
|
|
|
|
|
|
//! creates/loads an animated mesh from the file.
|
2021-08-27 14:55:10 +02:00
|
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
2019-12-12 17:32:41 +01:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
struct SPLYProperty
|
|
|
|
{
|
|
|
|
core::stringc Name;
|
|
|
|
E_PLY_PROPERTY_TYPE Type;
|
|
|
|
union
|
|
|
|
{
|
|
|
|
u8 Int8;
|
|
|
|
u16 Int16;
|
|
|
|
u32 Int32;
|
|
|
|
f32 Float32;
|
|
|
|
f64 Double;
|
|
|
|
struct SPLYListProperty
|
|
|
|
{
|
|
|
|
E_PLY_PROPERTY_TYPE CountType;
|
|
|
|
E_PLY_PROPERTY_TYPE ItemType;
|
|
|
|
} List;
|
|
|
|
|
|
|
|
} Data;
|
|
|
|
|
|
|
|
inline u32 size() const
|
|
|
|
{
|
|
|
|
switch(Type)
|
|
|
|
{
|
|
|
|
case EPLYPT_INT8:
|
|
|
|
return 1;
|
|
|
|
case EPLYPT_INT16:
|
|
|
|
return 2;
|
|
|
|
case EPLYPT_INT32:
|
|
|
|
case EPLYPT_FLOAT32:
|
|
|
|
return 4;
|
|
|
|
case EPLYPT_FLOAT64:
|
|
|
|
return 8;
|
|
|
|
case EPLYPT_LIST:
|
|
|
|
case EPLYPT_UNKNOWN:
|
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool isFloat() const
|
|
|
|
{
|
|
|
|
switch(Type)
|
|
|
|
{
|
|
|
|
case EPLYPT_FLOAT32:
|
|
|
|
case EPLYPT_FLOAT64:
|
|
|
|
return true;
|
|
|
|
case EPLYPT_INT8:
|
|
|
|
case EPLYPT_INT16:
|
|
|
|
case EPLYPT_INT32:
|
|
|
|
case EPLYPT_LIST:
|
|
|
|
case EPLYPT_UNKNOWN:
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SPLYElement
|
|
|
|
{
|
|
|
|
// name of the element. We only want "vertex" and "face" elements
|
|
|
|
// but we have to parse the others anyway.
|
|
|
|
core::stringc Name;
|
|
|
|
// The number of elements in the file
|
|
|
|
u32 Count;
|
|
|
|
// Properties of this element
|
|
|
|
core::array<SPLYProperty> Properties;
|
|
|
|
// in binary files, true if this is a fixed size
|
|
|
|
bool IsFixedWidth;
|
|
|
|
// known size in bytes, 0 if unknown
|
|
|
|
u32 KnownSize;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool allocateBuffer();
|
|
|
|
c8* getNextLine();
|
|
|
|
c8* getNextWord();
|
|
|
|
void fillBuffer();
|
|
|
|
E_PLY_PROPERTY_TYPE getPropertyType(const c8* typeString) const;
|
|
|
|
|
|
|
|
bool readVertex(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb);
|
|
|
|
bool readFace(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb);
|
|
|
|
void skipElement(const SPLYElement &Element);
|
|
|
|
void skipProperty(const SPLYProperty &Property);
|
|
|
|
f32 getFloat(E_PLY_PROPERTY_TYPE t);
|
|
|
|
u32 getInt(E_PLY_PROPERTY_TYPE t);
|
|
|
|
void moveForward(u32 bytes);
|
|
|
|
|
|
|
|
core::array<SPLYElement*> ElementList;
|
|
|
|
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
|
|
io::IReadFile *File;
|
|
|
|
c8 *Buffer;
|
|
|
|
bool IsBinaryFile, IsWrongEndian, EndOfFile;
|
|
|
|
s32 WordLength;
|
|
|
|
c8 *StartPointer, *EndPointer, *LineEndPointer;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
#endif
|