2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
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#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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2021-07-07 16:32:35 +02:00
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//! Identifies the IrrlichtMt fork customized for the Minetest engine
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2022-10-24 21:14:41 +02:00
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#define IRRLICHT_VERSION_MT_REVISION 9
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#define IRRLICHT_VERSION_MT "mt9"
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2021-02-18 13:46:40 +01:00
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2020-01-03 20:05:16 +01:00
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//! Irrlicht SDK Version
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#define IRRLICHT_VERSION_MAJOR 1
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#define IRRLICHT_VERSION_MINOR 9
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#define IRRLICHT_VERSION_REVISION 0
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// This flag will be defined only in SVN, the official release code will have
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// it undefined
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#define IRRLICHT_VERSION_SVN alpha
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2021-02-18 13:46:40 +01:00
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#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
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2020-01-03 20:05:16 +01:00
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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2021-11-19 20:27:51 +01:00
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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2020-01-03 20:05:16 +01:00
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#ifdef _IRR_WINDOWS_API_
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// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
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// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
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#ifndef _IRR_STATIC_LIB_
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#ifdef IRRLICHT_EXPORTS
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#define IRRLICHT_API __declspec(dllexport)
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#else
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#define IRRLICHT_API __declspec(dllimport)
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#endif // IRRLICHT_EXPORT
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#else
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#define IRRLICHT_API
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#endif // _IRR_STATIC_LIB_
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// Declare the calling convention.
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#if defined(_STDCALL_SUPPORTED)
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#define IRRCALLCONV __stdcall
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#else
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#define IRRCALLCONV __cdecl
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#endif // STDCALL_SUPPORTED
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#else // _IRR_WINDOWS_API_
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// Force symbol export in shared libraries built with gcc.
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2022-02-26 11:38:43 +01:00
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#if defined(__GNUC__) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
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2020-01-03 20:05:16 +01:00
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#define IRRLICHT_API __attribute__ ((visibility("default")))
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#else
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#define IRRLICHT_API
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#endif
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#define IRRCALLCONV
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#endif // _IRR_WINDOWS_API_
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2023-02-19 16:22:43 +01:00
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#define _IRR_COMPILE_WITH_GUI_
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#define _IRR_COMPILE_WITH_LIBJPEG_
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#define _IRR_COMPILE_WITH_LIBPNG_
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#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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#define _IRR_COMPILE_WITH_B3D_LOADER_
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#define _IRR_COMPILE_WITH_X_LOADER_
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#define _IRR_COMPILE_WITH_OBJ_LOADER_
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#define _IRR_COMPILE_WITH_BMP_LOADER_
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#define _IRR_COMPILE_WITH_JPG_LOADER_
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#define _IRR_COMPILE_WITH_PNG_LOADER_
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#define _IRR_COMPILE_WITH_TGA_LOADER_
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#define _IRR_COMPILE_WITH_JPG_WRITER_
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#define _IRR_COMPILE_WITH_PNG_WRITER_
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#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
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#define _IRR_COMPILE_WITH_ZLIB_
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2020-01-03 20:05:16 +01:00
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#define __IRR_HAS_S64
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#ifdef _DEBUG
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//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
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// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
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// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
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// A better solution in the long run is to break the interface and remove _all_ attribute
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// access in functions like CSceneManager::drawAll and instead put that information in some
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// own struct/class or in CSceneManager.
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// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
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#define _IRR_SCENEMANAGER_DEBUG
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#ifdef NO_IRR_SCENEMANAGER_DEBUG
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#undef _IRR_SCENEMANAGER_DEBUG
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#endif
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#endif
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#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
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