irrlicht/include/IrrCompileConfig.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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//! Identifies the IrrlichtMt fork customized for the Minetest engine
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#define IRRLICHT_VERSION_MT_REVISION 9
#define IRRLICHT_VERSION_MT "mt9"
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//! Irrlicht SDK Version
#define IRRLICHT_VERSION_MAJOR 1
#define IRRLICHT_VERSION_MINOR 9
#define IRRLICHT_VERSION_REVISION 0
// This flag will be defined only in SVN, the official release code will have
// it undefined
#define IRRLICHT_VERSION_SVN alpha
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#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
#define _IRR_MATERIAL_MAX_TEXTURES_ 4
#ifdef _IRR_WINDOWS_API_
// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
#ifndef _IRR_STATIC_LIB_
#ifdef IRRLICHT_EXPORTS
#define IRRLICHT_API __declspec(dllexport)
#else
#define IRRLICHT_API __declspec(dllimport)
#endif // IRRLICHT_EXPORT
#else
#define IRRLICHT_API
#endif // _IRR_STATIC_LIB_
// Declare the calling convention.
#if defined(_STDCALL_SUPPORTED)
#define IRRCALLCONV __stdcall
#else
#define IRRCALLCONV __cdecl
#endif // STDCALL_SUPPORTED
#else // _IRR_WINDOWS_API_
// Force symbol export in shared libraries built with gcc.
#if defined(__GNUC__) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
#define IRRLICHT_API __attribute__ ((visibility("default")))
#else
#define IRRLICHT_API
#endif
#define IRRCALLCONV
#endif // _IRR_WINDOWS_API_
#define _IRR_COMPILE_WITH_GUI_
#define _IRR_COMPILE_WITH_LIBJPEG_
#define _IRR_COMPILE_WITH_LIBPNG_
#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
#define _IRR_COMPILE_WITH_B3D_LOADER_
#define _IRR_COMPILE_WITH_X_LOADER_
#define _IRR_COMPILE_WITH_OBJ_LOADER_
#define _IRR_COMPILE_WITH_BMP_LOADER_
#define _IRR_COMPILE_WITH_JPG_LOADER_
#define _IRR_COMPILE_WITH_PNG_LOADER_
#define _IRR_COMPILE_WITH_TGA_LOADER_
#define _IRR_COMPILE_WITH_JPG_WRITER_
#define _IRR_COMPILE_WITH_PNG_WRITER_
#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
#define _IRR_COMPILE_WITH_ZLIB_
#define __IRR_HAS_S64
#ifdef _DEBUG
//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
// A better solution in the long run is to break the interface and remove _all_ attribute
// access in functions like CSceneManager::drawAll and instead put that information in some
// own struct/class or in CSceneManager.
// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
#define _IRR_SCENEMANAGER_DEBUG
#ifdef NO_IRR_SCENEMANAGER_DEBUG
#undef _IRR_SCENEMANAGER_DEBUG
#endif
#endif
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__