2019-12-12 17:32:41 +01:00
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// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
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#define __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "IRenderTarget.h"
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#include "dimension2d.h"
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#include "os.h"
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#include <d3d9.h>
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namespace irr
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{
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namespace video
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{
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class CD3D9Driver;
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class CD3D9RenderTarget : public IRenderTarget
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{
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public:
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CD3D9RenderTarget(CD3D9Driver* driver);
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virtual ~CD3D9RenderTarget();
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virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
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const core::dimension2d<u32>& getSize() const;
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IDirect3DSurface9* getSurface(u32 id) const;
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u32 getSurfaceCount() const;
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IDirect3DSurface9* getDepthStencilSurface() const;
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void releaseSurfaces();
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void generateSurfaces();
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protected:
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core::dimension2d<u32> Size;
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2021-08-26 16:09:35 +02:00
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core::array<IDirect3DSurface9*> Surfaces;
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2019-12-12 17:32:41 +01:00
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IDirect3DSurface9* DepthStencilSurface;
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CD3D9Driver* Driver;
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};
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}
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}
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#endif
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#endif
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