irrlicht/source/Irrlicht/CBlit.h

1423 lines
32 KiB
C
Raw Normal View History

// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef _C_BLIT_H_INCLUDED_
#define _C_BLIT_H_INCLUDED_
#include "SoftwareDriver2_helper.h"
namespace irr
{
struct SBlitJob
{
AbsRectangle Dest;
AbsRectangle Source;
u32 argb;
void * src;
void * dst;
s32 width;
s32 height;
u32 srcPitch;
u32 dstPitch;
u32 srcPixelMul;
u32 dstPixelMul;
bool stretch;
float x_stretch;
float y_stretch;
SBlitJob() : stretch(false) {}
};
// Bitfields Cohen Sutherland
enum eClipCode
{
CLIPCODE_EMPTY = 0,
CLIPCODE_BOTTOM = 1,
CLIPCODE_TOP = 2,
CLIPCODE_LEFT = 4,
CLIPCODE_RIGHT = 8
};
inline u32 GetClipCode( const AbsRectangle &r, const core::position2d<s32> &p )
{
u32 code = CLIPCODE_EMPTY;
if ( p.X < r.x0 )
code = CLIPCODE_LEFT;
else
if ( p.X > r.x1 )
code = CLIPCODE_RIGHT;
if ( p.Y < r.y0 )
code |= CLIPCODE_TOP;
else
if ( p.Y > r.y1 )
code |= CLIPCODE_BOTTOM;
return code;
}
/*!
Cohen Sutherland clipping
@return: 1 if valid
*/
static int ClipLine(const AbsRectangle &clipping,
core::position2d<s32> &p0,
core::position2d<s32> &p1,
const core::position2d<s32>& p0_in,
const core::position2d<s32>& p1_in)
{
u32 code0;
u32 code1;
u32 code;
p0 = p0_in;
p1 = p1_in;
code0 = GetClipCode( clipping, p0 );
code1 = GetClipCode( clipping, p1 );
// trivial accepted
while ( code0 | code1 )
{
s32 x=0;
s32 y=0;
// trivial reject
if ( code0 & code1 )
return 0;
if ( code0 )
{
// clip first point
code = code0;
}
else
{
// clip last point
code = code1;
}
if ( (code & CLIPCODE_BOTTOM) == CLIPCODE_BOTTOM )
{
// clip bottom viewport
y = clipping.y1;
x = p0.X + ( p1.X - p0.X ) * ( y - p0.Y ) / ( p1.Y - p0.Y );
}
else
if ( (code & CLIPCODE_TOP) == CLIPCODE_TOP )
{
// clip to viewport
y = clipping.y0;
x = p0.X + ( p1.X - p0.X ) * ( y - p0.Y ) / ( p1.Y - p0.Y );
}
else
if ( (code & CLIPCODE_RIGHT) == CLIPCODE_RIGHT )
{
// clip right viewport
x = clipping.x1;
y = p0.Y + ( p1.Y - p0.Y ) * ( x - p0.X ) / ( p1.X - p0.X );
}
else
if ( (code & CLIPCODE_LEFT) == CLIPCODE_LEFT )
{
// clip left viewport
x = clipping.x0;
y = p0.Y + ( p1.Y - p0.Y ) * ( x - p0.X ) / ( p1.X - p0.X );
}
if ( code == code0 )
{
// modify first point
p0.X = x;
p0.Y = y;
code0 = GetClipCode( clipping, p0 );
}
else
{
// modify second point
p1.X = x;
p1.Y = y;
code1 = GetClipCode( clipping, p1 );
}
}
return 1;
}
/*
*/
inline void GetClip(AbsRectangle &clipping, video::IImage * t)
{
clipping.x0 = 0;
clipping.y0 = 0;
clipping.x1 = t->getDimension().Width - 1;
clipping.y1 = t->getDimension().Height - 1;
}
/*
return alpha in [0;256] Granularity from 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 extractAlpha(const u32 c)
{
return ( c >> 24 ) + ( c >> 31 );
}
/*
return alpha in [0;255] Granularity and 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 packAlpha(const u32 c)
{
return (c > 127 ? c - 1 : c) << 24;
}
/*!
Scale Color by (1/value)
value 0 - 256 ( alpha )
*/
inline u32 PixelLerp32(const u32 source, const u32 value)
{
u32 srcRB = source & 0x00FF00FF;
u32 srcXG = (source & 0xFF00FF00) >> 8;
srcRB *= value;
srcXG *= value;
srcRB >>= 8;
//srcXG >>= 8;
srcXG &= 0xFF00FF00;
srcRB &= 0x00FF00FF;
return srcRB | srcXG;
}
/*
*/
static void RenderLine32_Decal(video::IImage *t,
const core::position2d<s32> &p0,
const core::position2d<s32> &p1,
u32 argb )
{
s32 dx = p1.X - p0.X;
s32 dy = p1.Y - p0.Y;
s32 c;
s32 m;
s32 d = 0;
s32 run;
s32 xInc = 4;
s32 yInc = (s32) t->getPitch();
if ( dx < 0 )
{
xInc = -xInc;
dx = -dx;
}
if ( dy < 0 )
{
yInc = -yInc;
dy = -dy;
}
u32 *dst;
dst = (u32*) ( (u8*) t->getData() + ( p0.Y * t->getPitch() ) + ( p0.X << 2 ) );
if ( dy > dx )
{
s32 tmp;
tmp = dx;
dx = dy;
dy = tmp;
tmp = xInc;
xInc = yInc;
yInc = tmp;
}
c = dx << 1;
m = dy << 1;
run = dx;
do
{
*dst = argb;
dst = (u32*) ( (u8*) dst + xInc ); // x += xInc
d += m;
if ( d > dx )
{
dst = (u32*) ( (u8*) dst + yInc ); // y += yInc
d -= c;
}
run -= 1;
} while (run>=0);
}
/*
*/
static void RenderLine32_Blend(video::IImage *t,
const core::position2d<s32> &p0,
const core::position2d<s32> &p1,
u32 argb, u32 alpha)
{
s32 dx = p1.X - p0.X;
s32 dy = p1.Y - p0.Y;
s32 c;
s32 m;
s32 d = 0;
s32 run;
s32 xInc = 4;
s32 yInc = (s32) t->getPitch();
if ( dx < 0 )
{
xInc = -xInc;
dx = -dx;
}
if ( dy < 0 )
{
yInc = -yInc;
dy = -dy;
}
u32 *dst;
dst = (u32*) ( (u8*) t->getData() + ( p0.Y * t->getPitch() ) + ( p0.X << 2 ) );
if ( dy > dx )
{
s32 tmp;
tmp = dx;
dx = dy;
dy = tmp;
tmp = xInc;
xInc = yInc;
yInc = tmp;
}
c = dx << 1;
m = dy << 1;
run = dx;
const u32 packA = packAlpha ( alpha );
do
{
*dst = packA | PixelBlend32( *dst, argb, alpha );
dst = (u32*) ( (u8*) dst + xInc ); // x += xInc
d += m;
if ( d > dx )
{
dst = (u32*) ( (u8*) dst + yInc ); // y += yInc
d -= c;
}
run -= 1;
} while (run>=0);
}
/*
*/
static void RenderLine16_Decal(video::IImage *t,
const core::position2d<s32> &p0,
const core::position2d<s32> &p1,
u32 argb )
{
s32 dx = p1.X - p0.X;
s32 dy = p1.Y - p0.Y;
s32 c;
s32 m;
s32 d = 0;
s32 run;
s32 xInc = 2;
s32 yInc = (s32) t->getPitch();
if ( dx < 0 )
{
xInc = -xInc;
dx = -dx;
}
if ( dy < 0 )
{
yInc = -yInc;
dy = -dy;
}
u16 *dst;
dst = (u16*) ( (u8*) t->getData() + ( p0.Y * t->getPitch() ) + ( p0.X << 1 ) );
if ( dy > dx )
{
s32 tmp;
tmp = dx;
dx = dy;
dy = tmp;
tmp = xInc;
xInc = yInc;
yInc = tmp;
}
c = dx << 1;
m = dy << 1;
run = dx;
do
{
*dst = (u16)argb;
dst = (u16*) ( (u8*) dst + xInc ); // x += xInc
d += m;
if ( d > dx )
{
dst = (u16*) ( (u8*) dst + yInc ); // y += yInc
d -= c;
}
run -= 1;
} while (run>=0);
}
/*
*/
static void RenderLine16_Blend(video::IImage *t,
const core::position2d<s32> &p0,
const core::position2d<s32> &p1,
u16 argb,
u16 alpha)
{
s32 dx = p1.X - p0.X;
s32 dy = p1.Y - p0.Y;
s32 c;
s32 m;
s32 d = 0;
s32 run;
s32 xInc = 2;
s32 yInc = (s32) t->getPitch();
if ( dx < 0 )
{
xInc = -xInc;
dx = -dx;
}
if ( dy < 0 )
{
yInc = -yInc;
dy = -dy;
}
u16 *dst;
dst = (u16*) ( (u8*) t->getData() + ( p0.Y * t->getPitch() ) + ( p0.X << 1 ) );
if ( dy > dx )
{
s32 tmp;
tmp = dx;
dx = dy;
dy = tmp;
tmp = xInc;
xInc = yInc;
yInc = tmp;
}
c = dx << 1;
m = dy << 1;
run = dx;
const u16 packA = alpha ? 0x8000 : 0;
do
{
*dst = packA | PixelBlend16( *dst, argb, alpha );
dst = (u16*) ( (u8*) dst + xInc ); // x += xInc
d += m;
if ( d > dx )
{
dst = (u16*) ( (u8*) dst + yInc ); // y += yInc
d -= c;
}
run -= 1;
} while (run>=0);
}
/*!
*/
static void executeBlit_TextureCopy_x_to_x( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
if (job->stretch)
{
const u32 *src = static_cast<const u32*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = src[src_x];
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
const u32 widthPitch = job->width * job->dstPixelMul;
const void *src = (void*) job->src;
void *dst = (void*) job->dst;
for ( u32 dy = 0; dy != h; ++dy )
{
memcpy( dst, src, widthPitch );
src = (void*) ( (u8*) (src) + job->srcPitch );
dst = (void*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureCopy_32_to_16( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32*>(job->src);
u16 *dst = static_cast<u16*>(job->dst);
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
//16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32( src[src_x] | 0xFF000000, extractAlpha( src[src_x] ) );
dst[dx] = video::A8R8G8B8toA1R5G5B5( s );
}
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
//16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32( src[dx] | 0xFF000000, extractAlpha( src[dx] ) );
dst[dx] = video::A8R8G8B8toA1R5G5B5( s );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureCopy_24_to_16( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8*>(job->src);
u16 *dst = static_cast<u16*>(job->dst);
if (job->stretch)
{
const float wscale = 3.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u8*)(job->src) + job->srcPitch*src_y;
for ( u32 dx = 0; dx < w; ++dx )
{
const u8* src_x = src+(u32)(dx*wscale);
dst[dx] = video::RGBA16(src_x[0], src_x[1], src_x[2]);
}
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
const u8* s = src;
for ( u32 dx = 0; dx != w; ++dx )
{
dst[dx] = video::RGBA16(s[0], s[1], s[2]);
s += 3;
}
src = src+job->srcPitch;
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureCopy_16_to_32( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = video::A1R5G5B5toA8R8G8B8(src[src_x]);
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
dst[dx] = video::A1R5G5B5toA8R8G8B8( src[dx] );
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
static void executeBlit_TextureCopy_16_to_24( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
u32 color = video::A1R5G5B5toA8R8G8B8(src[src_x]);
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
dst += job->dstPitch;
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u32 color = video::A1R5G5B5toA8R8G8B8(src[dx]);
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureCopy_24_to_32( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
if (job->stretch)
{
const float wscale = 3.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (const u8*)job->src+(job->srcPitch*src_y);
for ( u32 dx = 0; dx < w; ++dx )
{
const u8* s = src+(u32)(dx*wscale);
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( s32 dy = 0; dy != job->height; ++dy )
{
const u8* s = src;
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
s += 3;
}
src = src + job->srcPitch;
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
static void executeBlit_TextureCopy_32_to_24( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y);
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = src[(u32)(dx*wscale)];
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (src_x >> 16)& 0xFF;
*writeTo++ = (src_x >> 8) & 0xFF;
*writeTo++ = src_x & 0xFF;
}
dst += job->dstPitch;
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (src[dx] >> 16)& 0xFF;
*writeTo++ = (src[dx] >> 8) & 0xFF;
*writeTo++ = src[dx] & 0xFF;
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureBlend_16_to_16( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 rdx = w>>1;
const u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
const u32 off = core::if_c_a_else_b(w&1, (u32)((w-1)*wscale), 0);
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < rdx; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = PixelBlend16_simd( dst[dx], src[src_x] );
}
if ( off )
{
((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] );
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
const u32 off = core::if_c_a_else_b(w&1, w-1, 0);
for (u32 dy = 0; dy != h; ++dy )
{
for (u32 dx = 0; dx != rdx; ++dx )
{
dst[dx] = PixelBlend16_simd( dst[dx], src[dx] );
}
if ( off )
{
((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureBlend_32_to_32( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = PixelBlend32( dst[dx], src[src_x] );
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
dst[dx] = PixelBlend32( dst[dx], src[dx] );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureBlendColor_16_to_16( const SBlitJob * job )
{
u16 *src = (u16*) job->src;
u16 *dst = (u16*) job->dst;
u16 blend = video::A8R8G8B8toA1R5G5B5 ( job->argb );
for ( s32 dy = 0; dy != job->height; ++dy )
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
if ( 0 == (src[dx] & 0x8000) )
continue;
dst[dx] = PixelMul16_2( src[dx], blend );
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
*/
static void executeBlit_TextureBlendColor_32_to_32( const SBlitJob * job )
{
u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
for ( s32 dy = 0; dy != job->height; ++dy )
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = PixelBlend32( dst[dx], PixelMul32_2( src[dx], job->argb ) );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
*/
static void executeBlit_Color_16_to_16( const SBlitJob * job )
{
const u16 c = video::A8R8G8B8toA1R5G5B5(job->argb);
u16 *dst = (u16*) job->dst;
for ( s32 dy = 0; dy != job->height; ++dy )
{
memset16(dst, c, job->srcPitch);
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
*/
static void executeBlit_Color_32_to_32( const SBlitJob * job )
{
u32 *dst = (u32*) job->dst;
for ( s32 dy = 0; dy != job->height; ++dy )
{
memset32( dst, job->argb, job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
*/
static void executeBlit_ColorAlpha_16_to_16( const SBlitJob * job )
{
u16 *dst = (u16*) job->dst;
const u16 alpha = extractAlpha( job->argb ) >> 3;
if ( 0 == alpha )
return;
const u32 src = video::A8R8G8B8toA1R5G5B5( job->argb );
for ( s32 dy = 0; dy != job->height; ++dy )
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = 0x8000 | PixelBlend16( dst[dx], src, alpha );
}
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
*/
static void executeBlit_ColorAlpha_32_to_32( const SBlitJob * job )
{
u32 *dst = (u32*) job->dst;
const u32 alpha = extractAlpha( job->argb );
const u32 src = job->argb;
for ( s32 dy = 0; dy != job->height; ++dy )
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = (job->argb & 0xFF000000 ) | PixelBlend32( dst[dx], src, alpha );
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_16_to_16( const SBlitJob * job )
{
const u32 w = job->width * 2;
const u32 h = job->height * 2;
u16* src = (u16*) job->src;
u16* dst = (u16*) job->dst;
const u16 jobColor = video::A8R8G8B8toA1R5G5B5( job->argb );
/*
Stretch not supported.
*/
for ( u32 dy = 0; dy != h; dy++ )
{
for ( u32 dx = 0; dx != w; dx++ )
{
const u16 src_x = src[dx];
const u16 dst_x = dst[dx];
dst[dx] = PixelCombine16( dst_x, PixelMul16_2( src_x, jobColor ) );
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_16_to_24( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
const u16 jobColor = video::A8R8G8B8toA1R5G5B5( job->argb );
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
u32 color = PixelMul16_2( video::A1R5G5B5toA8R8G8B8(src[src_x]), jobColor);
u8 * writeTo = &dst[dx * 3];
if ( video::getAlpha(src[src_x]) > 0 ) // only overlay if source has visible alpha (alpha == 1)
{
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
}
dst += job->dstPitch;
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u32 color = PixelMul16_2( video::A1R5G5B5toA8R8G8B8(src[dx]), jobColor);
u8 * writeTo = &dst[dx * 3];
if ( video::getAlpha(src[dx]) > 0 ) // only overlay if source has visible alpha (alpha == 1)
{
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
Destination alpha is treated as full 255
*/
static void executeBlit_TextureCombineColor_32_to_24( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
if (job->stretch)
{
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y);
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = src[(u32)(dx*wscale)];
u8* writeTo = &dst[dx * 3];
const u32 dst_x = 0xFF000000 | writeTo[0] << 16 | writeTo[1] << 8 | writeTo[2];
const u32 combo = PixelCombine32( dst_x, PixelMul32_2( src_x, job->argb ) );
*writeTo++ = (combo >> 16) & 0xFF;
*writeTo++ = (combo >> 8) & 0xFF;
*writeTo++ = combo & 0xFF;
}
dst += job->dstPitch;
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u8* writeTo = &dst[dx * 3];
const u32 dst_x = 0xFF000000 | writeTo[0] << 16 | writeTo[1] << 8 | writeTo[2];
const u32 combo = PixelCombine32( dst_x, PixelMul32_2( src[dx], job->argb ) );
*writeTo++ = (combo >> 16) & 0xFF;
*writeTo++ = (combo >> 8) & 0xFF;
*writeTo++ = combo & 0xFF;
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_32_to_32( const SBlitJob * job )
{
u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
for ( s32 dy = 0; dy != job->height; ++dy )
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = PixelCombine32( dst[dx], PixelMul32_2( src[dx], job->argb ) );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
// Blitter Operation
enum eBlitter
{
BLITTER_INVALID = 0,
BLITTER_COLOR,
BLITTER_COLOR_ALPHA,
BLITTER_TEXTURE,
BLITTER_TEXTURE_ALPHA_BLEND,
BLITTER_TEXTURE_ALPHA_COLOR_BLEND,
BLITTER_TEXTURE_COMBINE_ALPHA,
};
typedef void (*tExecuteBlit) ( const SBlitJob * job );
/*!
*/
struct blitterTable
{
eBlitter operation;
s32 destFormat;
s32 sourceFormat;
tExecuteBlit func;
};
static const blitterTable blitTable[] =
{
{ BLITTER_TEXTURE, -2, -2, executeBlit_TextureCopy_x_to_x },
{ BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_16 },
{ BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16 },
{ BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_32 },
{ BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_32 },
{ BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_24 },
{ BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_24 },
{ BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlend_16_to_16 },
{ BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlend_32_to_32 },
{ BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlendColor_16_to_16 },
{ BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlendColor_32_to_32 },
{ BLITTER_COLOR, video::ECF_A1R5G5B5, -1, executeBlit_Color_16_to_16 },
{ BLITTER_COLOR, video::ECF_A8R8G8B8, -1, executeBlit_Color_32_to_32 },
{ BLITTER_COLOR_ALPHA, video::ECF_A1R5G5B5, -1, executeBlit_ColorAlpha_16_to_16 },
{ BLITTER_COLOR_ALPHA, video::ECF_A8R8G8B8, -1, executeBlit_ColorAlpha_32_to_32 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCombineColor_32_to_32 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A8R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_32 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCombineColor_32_to_24 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_x_to_x },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_16 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16 },
{ BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_24 },
{ BLITTER_INVALID, -1, -1, 0 }
};
static inline tExecuteBlit getBlitter2( eBlitter operation,const video::IImage * dest,const video::IImage * source )
{
video::ECOLOR_FORMAT sourceFormat = (video::ECOLOR_FORMAT) ( source ? source->getColorFormat() : -1 );
video::ECOLOR_FORMAT destFormat = (video::ECOLOR_FORMAT) ( dest ? dest->getColorFormat() : -1 );
const blitterTable * b = blitTable;
while ( b->operation != BLITTER_INVALID )
{
if ( b->operation == operation )
{
if (( b->destFormat == -1 || b->destFormat == destFormat ) &&
( b->sourceFormat == -1 || b->sourceFormat == sourceFormat ) )
return b->func;
else
if ( b->destFormat == -2 && ( sourceFormat == destFormat ) )
return b->func;
}
b += 1;
}
return 0;
}
// bounce clipping to texture
inline void setClip ( AbsRectangle &out, const core::rect<s32> *clip,
const video::IImage * tex, s32 passnative )
{
if ( clip && 0 == tex && passnative )
{
out.x0 = clip->UpperLeftCorner.X;
out.x1 = clip->LowerRightCorner.X;
out.y0 = clip->UpperLeftCorner.Y;
out.y1 = clip->LowerRightCorner.Y;
return;
}
const s32 w = tex ? tex->getDimension().Width : 0;
const s32 h = tex ? tex->getDimension().Height : 0;
if ( clip )
{
out.x0 = core::s32_clamp ( clip->UpperLeftCorner.X, 0, w );
out.x1 = core::s32_clamp ( clip->LowerRightCorner.X, out.x0, w );
out.y0 = core::s32_clamp ( clip->UpperLeftCorner.Y, 0, h );
out.y1 = core::s32_clamp ( clip->LowerRightCorner.Y, out.y0, h );
}
else
{
out.x0 = 0;
out.y0 = 0;
out.x1 = w;
out.y1 = h;
}
}
/*!
a generic 2D Blitter
*/
static s32 Blit(eBlitter operation,
video::IImage * dest,
const core::rect<s32> *destClipping,
const core::position2d<s32> *destPos,
video::IImage * const source,
const core::rect<s32> *sourceClipping,
u32 argb)
{
tExecuteBlit blitter = getBlitter2( operation, dest, source );
if ( 0 == blitter )
{
return 0;
}
// Clipping
AbsRectangle sourceClip;
AbsRectangle destClip;
AbsRectangle v;
SBlitJob job;
setClip ( sourceClip, sourceClipping, source, 1 );
setClip ( destClip, destClipping, dest, 0 );
v.x0 = destPos ? destPos->X : 0;
v.y0 = destPos ? destPos->Y : 0;
v.x1 = v.x0 + ( sourceClip.x1 - sourceClip.x0 );
v.y1 = v.y0 + ( sourceClip.y1 - sourceClip.y0 );
if ( !intersect( job.Dest, destClip, v ) )
return 0;
job.width = job.Dest.x1 - job.Dest.x0;
job.height = job.Dest.y1 - job.Dest.y0;
job.Source.x0 = sourceClip.x0 + ( job.Dest.x0 - v.x0 );
job.Source.x1 = job.Source.x0 + job.width;
job.Source.y0 = sourceClip.y0 + ( job.Dest.y0 - v.y0 );
job.Source.y1 = job.Source.y0 + job.height;
job.argb = argb;
if ( source )
{
job.srcPitch = source->getPitch();
job.srcPixelMul = source->getBytesPerPixel();
job.src = (void*) ( (u8*) source->getData() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
}
else
{
// use srcPitch for color operation on dest
job.srcPitch = job.width * dest->getBytesPerPixel();
}
job.dstPitch = dest->getPitch();
job.dstPixelMul = dest->getBytesPerPixel();
job.dst = (void*) ( (u8*) dest->getData() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
blitter( &job );
return 1;
}
static s32 StretchBlit(eBlitter operation,
video::IImage* dest, const core::rect<s32> *destRect,
const core::rect<s32> *srcRect, video::IImage* const source,
u32 argb)
{
tExecuteBlit blitter = getBlitter2( operation, dest, source );
if ( 0 == blitter )
{
return 0;
}
SBlitJob job;
// Clipping
setClip ( job.Source, srcRect, source, 1 );
setClip ( job.Dest, destRect, dest, 0 );
job.width = job.Dest.x1-job.Dest.x0;
job.height = job.Dest.y1-job.Dest.y0;
job.argb = argb;
// use original dest size, despite any clipping
job.x_stretch = (float)destRect->getWidth() / (float)(job.Source.x1-job.Source.x0);
job.y_stretch = (float)destRect->getHeight() / (float)(job.Source.y1-job.Source.y0);
job.stretch = (job.x_stretch != 1.f) || (job.y_stretch != 1.f);
if ( source )
{
job.srcPitch = source->getPitch();
job.srcPixelMul = source->getBytesPerPixel();
job.src = (void*) ( (u8*) source->getData() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
}
else
{
// use srcPitch for color operation on dest
job.srcPitch = job.width * dest->getBytesPerPixel();
}
job.dstPitch = dest->getPitch();
job.dstPixelMul = dest->getBytesPerPixel();
job.dst = (void*) ( (u8*) dest->getData() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
blitter( &job );
return 1;
}
// Methods for Software drivers
//! draws a rectangle
static void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const video::SColor &color)
{
Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA,
img, 0, &rect.UpperLeftCorner, 0, &rect, color.color);
}
//! draws a line from to with color
static void drawLine(video::IImage* img, const core::position2d<s32>& from,
const core::position2d<s32>& to, const video::SColor &color)
{
AbsRectangle clip;
GetClip(clip, img);
core::position2d<s32> p[2];
if (ClipLine( clip, p[0], p[1], from, to))
{
u32 alpha = extractAlpha(color.color);
switch(img->getColorFormat())
{
case video::ECF_A1R5G5B5:
if (alpha == 256)
{
RenderLine16_Decal(img, p[0], p[1], video::A8R8G8B8toA1R5G5B5(color.color));
}
else
{
RenderLine16_Blend(img, p[0], p[1], video::A8R8G8B8toA1R5G5B5(color.color), alpha >> 3);
}
break;
case video::ECF_A8R8G8B8:
if (alpha == 256)
{
RenderLine32_Decal(img, p[0], p[1], color.color);
}
else
{
RenderLine32_Blend(img, p[0], p[1], color.color, alpha);
}
break;
default:
break;
}
}
}
}
#endif