irrlicht/include/IAttributeExchangingObject.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
#define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
#include "IReferenceCounted.h"
namespace irr
{
namespace io
{
class IAttributes;
//! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object
enum E_ATTRIBUTE_READ_WRITE_FLAGS
{
//! Serialization/Deserializion is done for an xml file
EARWF_FOR_FILE = 0x00000001,
//! Serialization/Deserializion is done for an editor property box
EARWF_FOR_EDITOR = 0x00000002,
//! When writing filenames, relative paths should be used
EARWF_USE_RELATIVE_PATHS = 0x00000004
};
//! struct holding data describing options
struct SAttributeReadWriteOptions
{
//! Constructor
SAttributeReadWriteOptions()
: Flags(0), Filename(0)
{
}
//! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones
s32 Flags;
//! Optional filename
const fschar_t* Filename;
};
//! An object which is able to serialize and deserialize its attributes into an attributes object
class IAttributeExchangingObject : virtual public IReferenceCounted
{
public:
//! Writes attributes of the object.
/** Implement this to expose the attributes of your scene node animator for
scripting languages, editors, debuggers or xml serialization purposes. */
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}
//! Reads attributes of the object.
/** Implement this to set the attributes of your scene node animator for
scripting languages, editors, debuggers or xml deserialization purposes. */
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {}
};
} // end namespace io
} // end namespace irr
#endif