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66 lines
2.0 KiB
C
66 lines
2.0 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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#include "IParticleAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle affector which attracts or detracts particles.
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class IParticleAttractionAffector : public IParticleAffector
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{
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public:
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//! Set the point that particles will attract to
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virtual void setPoint( const core::vector3df& point ) = 0;
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//! Set the speed, in game units per second that the particles will attract to the specified point
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virtual void setSpeed( f32 speed ) =0;
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//! Set whether or not the particles are attracting or detracting
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virtual void setAttract( bool attract ) = 0;
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//! Set whether or not this will affect particles in the X direction
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virtual void setAffectX( bool affect ) = 0;
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//! Set whether or not this will affect particles in the Y direction
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virtual void setAffectY( bool affect ) = 0;
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//! Set whether or not this will affect particles in the Z direction
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virtual void setAffectZ( bool affect ) = 0;
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//! Get the point that particles are attracted to
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virtual const core::vector3df& getPoint() const = 0;
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//! Get the speed that points attract to the specified point
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virtual f32 getSpeed() const =0;
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//! Get whether or not the particles are attracting or detracting
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virtual bool getAttract() const = 0;
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//! Get whether or not the particles X position are affected
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virtual bool getAffectX() const = 0;
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//! Get whether or not the particles Y position are affected
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virtual bool getAffectY() const = 0;
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//! Get whether or not the particles Z position are affected
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virtual bool getAffectZ() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ATTRACT; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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