irrlicht/include/SParticle.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __S_PARTICLE_H_INCLUDED__
#define __S_PARTICLE_H_INCLUDED__
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
namespace irr
{
namespace scene
{
//! Struct for holding particle data
struct SParticle
{
//! Position of the particle
core::vector3df pos;
//! Direction and speed of the particle
core::vector3df vector;
//! Start life time of the particle
u32 startTime;
//! End life time of the particle
u32 endTime;
//! Current color of the particle
video::SColor color;
//! Original color of the particle.
/** That's the color of the particle it had when it was emitted. */
video::SColor startColor;
//! Original direction and speed of the particle.
/** The direction and speed the particle had when it was emitted. */
core::vector3df startVector;
//! Scale of the particle.
/** The current scale of the particle. */
core::dimension2df size;
//! Original scale of the particle.
/** The scale of the particle when it was emitted. */
core::dimension2df startSize;
};
} // end namespace scene
} // end namespace irr
#endif