mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-04 17:30:38 +01:00
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
|
// Copyright (C) 2008-2012 Colin MacDonald
|
||
|
// No rights reserved: this software is in the public domain.
|
||
|
|
||
|
#include "testUtils.h"
|
||
|
|
||
|
using namespace irr;
|
||
|
using namespace core;
|
||
|
using namespace scene;
|
||
|
using namespace video;
|
||
|
|
||
|
/** Tests that the geometry creator does what it says it does. */
|
||
|
bool testGeometryCreator(void)
|
||
|
{
|
||
|
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
|
||
|
core::dimension2du(160,120), 32);
|
||
|
if (!device)
|
||
|
return false;
|
||
|
|
||
|
IVideoDriver* driver = device->getVideoDriver();
|
||
|
ISceneManager* smgr = device->getSceneManager();
|
||
|
(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
|
||
|
|
||
|
const IGeometryCreator * geom = smgr->getGeometryCreator();
|
||
|
|
||
|
ITexture * wall = driver->getTexture("../media/wall.bmp");
|
||
|
|
||
|
SMaterial material;
|
||
|
material.Lighting = false;
|
||
|
material.TextureLayer[0].Texture = wall;
|
||
|
|
||
|
irr::scene::IMesh * meshHill = geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5),
|
||
|
&material, 10, dimension2df(2, 2), dimension2df(3, 3) );
|
||
|
IMeshSceneNode * node = smgr->addMeshSceneNode(meshHill, 0, -1,
|
||
|
vector3df(0, 10, 0), vector3df(-60, 0, 0));
|
||
|
meshHill->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshArrow = geom->createArrowMesh(4, 8, 10, 6, 3, 6,
|
||
|
SColor(255, 255, 0, 0), SColor(255, 0, 255, 0));
|
||
|
node = smgr->addMeshSceneNode(meshArrow, 0, -1, vector3df(-10, -20, 0));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
meshArrow->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshCone = geom->createConeMesh(5.f, 10.f, 16);
|
||
|
node = smgr->addMeshSceneNode(meshCone, 0, -1, vector3df(-35, -20, 0));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, wall);
|
||
|
meshCone->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshCube = geom->createCubeMesh();
|
||
|
node = smgr->addMeshSceneNode(meshCube, 0, -1, vector3df(-20, -20, 0));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, wall);
|
||
|
meshCube->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshCylinder = geom->createCylinderMesh(3, 10, 16);
|
||
|
node = smgr->addMeshSceneNode(meshCylinder, 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, wall);
|
||
|
meshCylinder->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshSphere = geom->createSphereMesh();
|
||
|
node = smgr->addMeshSceneNode(meshSphere, 0, -1, vector3df(10, -15, 0));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, wall);
|
||
|
meshSphere->drop();
|
||
|
|
||
|
irr::scene::IMesh * meshVolumeLight = geom->createVolumeLightMesh();
|
||
|
node = smgr->addMeshSceneNode(meshVolumeLight, 0, -1, vector3df(20, -20, -10));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, wall);
|
||
|
node->setScale(core::vector3df(4.f,4.f,4.f));
|
||
|
meshVolumeLight->drop();
|
||
|
|
||
|
bool result = false;
|
||
|
device->run();
|
||
|
if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
|
||
|
{
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.994f);
|
||
|
}
|
||
|
|
||
|
smgr->clear();
|
||
|
|
||
|
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
|
||
|
|
||
|
// add camera
|
||
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,2.0f);
|
||
|
camera->setPosition(core::vector3df(2000.0f,5000.f,0.0f));
|
||
|
camera->setTarget(core::vector3df(0.0f,0.0f,0.0f));
|
||
|
camera->setFarValue(20000.0f);
|
||
|
device->getCursorControl()->setVisible(false); // disable mouse cursor
|
||
|
|
||
|
video::IImage* colorMapImage = driver->createImageFromFile("../media/terrain-texture.jpg");
|
||
|
video::IImage* heightMapImage = driver->createImageFromFile("../media/terrain-heightmap.bmp");
|
||
|
|
||
|
scene::IAnimatedMesh* terrain = smgr->addTerrainMesh("TerrainMeshName",
|
||
|
colorMapImage, heightMapImage,
|
||
|
core::dimension2d<f32>(40, 40), // size of a pixel
|
||
|
8*40); // maximum height
|
||
|
colorMapImage->drop();
|
||
|
colorMapImage = 0;
|
||
|
heightMapImage->drop();
|
||
|
heightMapImage = 0;
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* anode = smgr->addAnimatedMeshSceneNode(terrain);
|
||
|
if (anode)
|
||
|
{
|
||
|
anode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
anode->setPosition(core::vector3df(-5000,0,-5000));
|
||
|
}
|
||
|
|
||
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
|
||
|
// This screenshot shows some mipmap problems, but this seems to be
|
||
|
// no fault of the mesh
|
||
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-testTerrainMesh.png", 99.989f);
|
||
|
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|