mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 06:20:26 +01:00
76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||
|
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace video
|
||
|
{
|
||
|
|
||
|
//! Abstracted and easy to use fixed function/programmable pipeline material modes.
|
||
|
enum E_MATERIAL_TYPE
|
||
|
{
|
||
|
//! Standard solid material.
|
||
|
/** Only first texture is used, which is supposed to be the
|
||
|
diffuse material. */
|
||
|
EMT_SOLID = 0,
|
||
|
|
||
|
//! Makes the material transparent based on the texture alpha channel.
|
||
|
/** The final color is blended together from the destination
|
||
|
color and the texture color, using the alpha channel value as
|
||
|
blend factor. Only first texture is used. If you are using
|
||
|
this material with small textures, it is a good idea to load
|
||
|
the texture in 32 bit mode
|
||
|
(video::IVideoDriver::setTextureCreationFlag()). Also, an alpha
|
||
|
ref is used, which can be manipulated using
|
||
|
SMaterial::MaterialTypeParam. This value controls how sharp the
|
||
|
edges become when going from a transparent to a solid spot on
|
||
|
the texture. */
|
||
|
EMT_TRANSPARENT_ALPHA_CHANNEL,
|
||
|
|
||
|
//! Makes the material transparent based on the texture alpha channel.
|
||
|
/** If the alpha channel value is greater than 127, a
|
||
|
pixel is written to the target, otherwise not. This
|
||
|
material does not use alpha blending and is a lot faster
|
||
|
than EMT_TRANSPARENT_ALPHA_CHANNEL. It is ideal for drawing
|
||
|
stuff like leaves of plants, because the borders are not
|
||
|
blurry but sharp. Only first texture is used. If you are
|
||
|
using this material with small textures and 3d object, it
|
||
|
is a good idea to load the texture in 32 bit mode
|
||
|
(video::IVideoDriver::setTextureCreationFlag()). */
|
||
|
EMT_TRANSPARENT_ALPHA_CHANNEL_REF,
|
||
|
|
||
|
//! Makes the material transparent based on the vertex alpha value.
|
||
|
EMT_TRANSPARENT_VERTEX_ALPHA,
|
||
|
|
||
|
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
|
||
|
/** Using only first texture. Generic blending method.
|
||
|
The blend function is set to SMaterial::MaterialTypeParam with
|
||
|
pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
|
||
|
EMT_ONETEXTURE_BLEND,
|
||
|
|
||
|
//! This value is not used. It only forces this enumeration to compile to 32 bit.
|
||
|
EMT_FORCE_32BIT = 0x7fffffff
|
||
|
};
|
||
|
|
||
|
//! Array holding the built in material type names
|
||
|
const char* const sBuiltInMaterialTypeNames[] =
|
||
|
{
|
||
|
"solid",
|
||
|
"trans_alphach",
|
||
|
"trans_alphach_ref",
|
||
|
"trans_vertex_alpha",
|
||
|
"onetexture_blend",
|
||
|
0
|
||
|
};
|
||
|
|
||
|
} // end namespace video
|
||
|
} // end namespace irr
|
||
|
|
||
|
|
||
|
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
||
|
|