mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 16:20:31 +01:00
143 lines
4.7 KiB
C
143 lines
4.7 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||
|
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||
|
|
||
|
#include "IReferenceCounted.h"
|
||
|
#include "irrArray.h"
|
||
|
#include "SColor.h"
|
||
|
#include "rect.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
|
||
|
namespace video
|
||
|
{
|
||
|
class ITexture;
|
||
|
} // end namespace video
|
||
|
|
||
|
namespace gui
|
||
|
{
|
||
|
|
||
|
//! A single sprite frame.
|
||
|
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||
|
struct SGUISpriteFrame
|
||
|
{
|
||
|
SGUISpriteFrame() : textureNumber(0), rectNumber(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SGUISpriteFrame(u32 textureIndex, u32 positionIndex)
|
||
|
: textureNumber(textureIndex), rectNumber(positionIndex)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//! Texture index in IGUISpriteBank
|
||
|
u32 textureNumber;
|
||
|
|
||
|
//! Index in IGUISpriteBank::getPositions()
|
||
|
u32 rectNumber;
|
||
|
};
|
||
|
|
||
|
//! A sprite composed of several frames.
|
||
|
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||
|
struct SGUISprite
|
||
|
{
|
||
|
SGUISprite() : frameTime(0) {}
|
||
|
SGUISprite(const SGUISpriteFrame& firstFrame) : frameTime(0)
|
||
|
{
|
||
|
Frames.push_back(firstFrame);
|
||
|
}
|
||
|
|
||
|
core::array<SGUISpriteFrame> Frames;
|
||
|
u32 frameTime;
|
||
|
};
|
||
|
|
||
|
|
||
|
//! Sprite bank interface.
|
||
|
/** See http://http://irrlicht.sourceforge.net/forum//viewtopic.php?f=9&t=25742
|
||
|
* for more information how to use the spritebank.
|
||
|
*/
|
||
|
class IGUISpriteBank : public virtual IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Returns the list of rectangles held by the sprite bank
|
||
|
virtual core::array< core::rect<s32> >& getPositions() = 0;
|
||
|
|
||
|
//! Returns the array of animated sprites within the sprite bank
|
||
|
virtual core::array< SGUISprite >& getSprites() = 0;
|
||
|
|
||
|
//! Returns the number of textures held by the sprite bank
|
||
|
virtual u32 getTextureCount() const = 0;
|
||
|
|
||
|
//! Gets the texture with the specified index
|
||
|
virtual video::ITexture* getTexture(u32 index) const = 0;
|
||
|
|
||
|
//! Adds a texture to the sprite bank
|
||
|
virtual void addTexture(video::ITexture* texture) = 0;
|
||
|
|
||
|
//! Changes one of the textures in the sprite bank
|
||
|
virtual void setTexture(u32 index, video::ITexture* texture) = 0;
|
||
|
|
||
|
//! Add the texture and use it for a single non-animated sprite.
|
||
|
/** The texture and the corresponding rectangle and sprite will all be added to the end of each array.
|
||
|
\returns The index of the sprite or -1 on failure */
|
||
|
virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
|
||
|
|
||
|
//! Clears sprites, rectangles and textures
|
||
|
virtual void clear() = 0;
|
||
|
|
||
|
//! Draws a sprite in 2d with position and color
|
||
|
/**
|
||
|
\param index Index of SGUISprite to draw
|
||
|
\param pos Target position - depending on center value either the left-top or the sprite center is used as pivot
|
||
|
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
||
|
\param color Color with which the image is drawn.
|
||
|
Note that the alpha component is used. If alpha is other than
|
||
|
255, the image will be transparent.
|
||
|
\param starttime Tick when the first frame was drawn (only difference currenttime-starttime matters).
|
||
|
\param currenttime To calculate the frame of animated sprites
|
||
|
\param loop When true animations are looped
|
||
|
\param center When true pivot is set to the sprite-center. So it affects pos.
|
||
|
*/
|
||
|
virtual void draw2DSprite(u32 index, const core::position2di& pos,
|
||
|
const core::rect<s32>* clip=0,
|
||
|
const video::SColor& color= video::SColor(255,255,255,255),
|
||
|
u32 starttime=0, u32 currenttime=0,
|
||
|
bool loop=true, bool center=false) = 0;
|
||
|
|
||
|
//! Draws a sprite in 2d with destination rectangle and colors
|
||
|
/**
|
||
|
\param index Index of SGUISprite to draw
|
||
|
\param destRect The sprite will be scaled to fit this target rectangle
|
||
|
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
||
|
\param colors Array of 4 colors denoting the color values of
|
||
|
the corners of the destRect
|
||
|
\param timeTicks Current frame for animated sprites
|
||
|
(same as currenttime-starttime in other draw2DSprite function)
|
||
|
\param loop When true animations are looped
|
||
|
*/
|
||
|
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
||
|
const core::rect<s32>* clip=0,
|
||
|
const video::SColor * const colors=0,
|
||
|
u32 timeTicks = 0,
|
||
|
bool loop=true) = 0;
|
||
|
|
||
|
//! Draws a sprite batch in 2d using an array of positions and a color
|
||
|
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
||
|
const core::rect<s32>* clip=0,
|
||
|
const video::SColor& color= video::SColor(255,255,255,255),
|
||
|
u32 starttime=0, u32 currenttime=0,
|
||
|
bool loop=true, bool center=false) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace gui
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||
|
|