irrlicht/source/Irrlicht/CMD2MeshFileLoader.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_MD2_MESH_FILE_LOADER_H_INCLUDED
#define IRR_C_MD2_MESH_FILE_LOADER_H_INCLUDED
#include "IMeshLoader.h"
namespace irr
{
namespace scene
{
class CAnimatedMeshMD2;
//! Meshloader capable of loading MD2 files
class CMD2MeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CMD2MeshFileLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
private:
//! Loads the file data into the mesh
bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh);
};
} // end namespace scene
} // end namespace irr
#endif // IRR_C_MD2_MESH_LOADER_H_INCLUDED