2020-01-03 20:05:16 +01:00
|
|
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
2021-08-27 21:20:42 +02:00
|
|
|
#ifndef IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
|
|
|
|
#define IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
|
2020-01-03 20:05:16 +01:00
|
|
|
|
|
|
|
#include "IParticleAffector.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
//! A particle affector which rotates the particle system.
|
|
|
|
class IParticleRotationAffector : public IParticleAffector
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! Set the point that particles will rotate around
|
|
|
|
virtual void setPivotPoint( const core::vector3df& point ) = 0;
|
|
|
|
|
|
|
|
//! Set the speed in degrees per second in all 3 dimensions
|
|
|
|
virtual void setSpeed( const core::vector3df& speed ) = 0;
|
|
|
|
|
|
|
|
//! Get the point that particles are attracted to
|
|
|
|
virtual const core::vector3df& getPivotPoint() const = 0;
|
|
|
|
|
|
|
|
//! Get the speed in degrees per second in all 3 dimensions
|
|
|
|
virtual const core::vector3df& getSpeed() const = 0;
|
|
|
|
|
|
|
|
//! Get emitter type
|
2021-08-27 21:20:42 +02:00
|
|
|
virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ROTATE; }
|
2020-01-03 20:05:16 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
2021-08-27 21:20:42 +02:00
|
|
|
#endif // IRR_I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
|