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41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
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Source code of the Irrlicht Engine
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The complete source of the Irrlicht Engine can be found when decompressing
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the .zip file included in this directory.
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Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with
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the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the
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.lib in the \lib directory and the header files in the \include directory.
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You will find a good tutorial how to set up your development environment and to
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use the engine in the \examples directory. (Try 1.helloworld)
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The source of the engine is only included because of the following reasons:
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- To let developers be able to debug the engine.
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- To let developers be able to make changes to the engine.
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- To let developers be able to compile their own versions of the engine.
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HOW TO COMPILE THE ENGINE WITH LINUX
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If you wish to compile the engine in linux yourself, unzip the source source.zip
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file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
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After this, you should be able to make all example applications in \examples.
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Then just start an X Server and run them, from the directory where they are.
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If you get a compiling/linking problem like
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undefined reference to `glXGetProcAddress'
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Then there are several solutions:
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A) This disables the use of OpenGL extensions:
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Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_,
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and recompile Irrlicht using
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make clean
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make
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B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
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make
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This will solve the issue but keep the OpenGL extension enabled.
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