mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 14:30:29 +01:00
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
|
// Copyright (C) 2008-2012 Colin MacDonald
|
||
|
// No rights reserved: this software is in the public domain.
|
||
|
|
||
|
#include "testUtils.h"
|
||
|
|
||
|
using namespace irr;
|
||
|
|
||
|
// Tests skinned meshes.
|
||
|
bool skinnedMesh(void)
|
||
|
{
|
||
|
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
|
||
|
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
|
||
|
if (!device)
|
||
|
return false;
|
||
|
|
||
|
scene::ISceneManager * smgr = device->getSceneManager();
|
||
|
|
||
|
logTestString("Testing setMesh()\n");
|
||
|
|
||
|
scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
|
||
|
if (!mesh)
|
||
|
{
|
||
|
logTestString("Could not load ninja.\n");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
if (!node)
|
||
|
{
|
||
|
logTestString("Could not add ninja node.\n");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// test if certain joint is found
|
||
|
bool result = (node->getJointNode("Joint1") != 0);
|
||
|
if (!result)
|
||
|
logTestString("Could not find joint in ninja.\n");
|
||
|
|
||
|
mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/dwarf.x");
|
||
|
if (!mesh)
|
||
|
{
|
||
|
logTestString("Could not load dwarf.\n");
|
||
|
return false;
|
||
|
}
|
||
|
node->setMesh(mesh);
|
||
|
|
||
|
// make sure old joint is non-existant anymore
|
||
|
logTestString("Ignore error message in log, this is intended.\n");
|
||
|
result &= (node->getJointNode("Joint1")==0);
|
||
|
if (!result)
|
||
|
logTestString("Found non-existing joint in dwarf.\n");
|
||
|
|
||
|
// and check that a new joint can be found
|
||
|
// we use a late one, in order to see also inconsistencies in the joint cache
|
||
|
result &= (node->getJointNode("hit") != 0);
|
||
|
if (!result)
|
||
|
logTestString("Could not find joint in dwarf.\n");
|
||
|
|
||
|
node = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
if (!node)
|
||
|
{
|
||
|
logTestString("Could not add dwarf node.\n");
|
||
|
return false;
|
||
|
}
|
||
|
// check that a joint can really be found
|
||
|
result &= (node->getJointNode("hit") != 0);
|
||
|
if (!result)
|
||
|
logTestString("Could not find joint in dwarf.\n");
|
||
|
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|