mirror of
https://github.com/minetest/irrlicht.git
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57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Irrlicht Example 16 Quake 3 Map Shader" />
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<Option pch_mode="0" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Windows">
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<Option platforms="Windows;" />
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<Option output="../../bin/Win32-gcc/Q3MapShader" prefix_auto="0" extension_auto="1" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="../../lib/Win32-gcc" />
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</Linker>
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</Target>
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<Target title="Linux">
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<Option platforms="Unix;" />
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<Option output="../../bin/Linux/Q3MapShader" prefix_auto="0" extension_auto="0" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add option="-D_IRR_STATIC_LIB_" />
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<Add directory="../../lib/Linux" />
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</Compiler>
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<Linker>
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<Add library="Xxf86vm" />
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<Add library="X11" />
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<Add library="GL" />
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<Add directory="../../lib/Linux" />
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</Linker>
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</Target>
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</Build>
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<VirtualTargets>
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<Add alias="All" targets="Windows;Linux;" />
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</VirtualTargets>
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<Compiler>
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<Add option="-g" />
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<Add directory="../../include" />
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</Compiler>
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<Linker>
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<Add library="Irrlicht" />
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</Linker>
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<Unit filename="main.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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