mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
90 lines
2.7 KiB
C
90 lines
2.7 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
||
|
#define __I_MESH_LOADER_H_INCLUDED__
|
||
|
|
||
|
#include "IReferenceCounted.h"
|
||
|
#include "path.h"
|
||
|
#include "IMeshTextureLoader.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace io
|
||
|
{
|
||
|
class IReadFile;
|
||
|
} // end namespace io
|
||
|
namespace scene
|
||
|
{
|
||
|
class IAnimatedMesh;
|
||
|
|
||
|
//! Class which is able to load an animated mesh from a file.
|
||
|
/** If you want Irrlicht be able to load meshes of
|
||
|
currently unsupported file formats (e.g. .cob), then implement
|
||
|
this and add your new Meshloader with
|
||
|
ISceneManager::addExternalMeshLoader() to the engine. */
|
||
|
class IMeshLoader : public virtual IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Constructor
|
||
|
IMeshLoader() : TextureLoader(0) {}
|
||
|
|
||
|
//! Destructor
|
||
|
virtual ~IMeshLoader()
|
||
|
{
|
||
|
if ( TextureLoader )
|
||
|
TextureLoader->drop();
|
||
|
}
|
||
|
|
||
|
//! Returns true if the file might be loaded by this class.
|
||
|
/** This decision should be based on the file extension (e.g. ".cob")
|
||
|
only.
|
||
|
\param filename Name of the file to test.
|
||
|
\return True if the file might be loaded by this class. */
|
||
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
||
|
|
||
|
//! Creates/loads an animated mesh from the file.
|
||
|
/** \param file File handler to load the file from.
|
||
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
||
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||
|
See IReferenceCounted::drop() for more information. */
|
||
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
||
|
|
||
|
//! Set a new texture loader which this meshloader can use when searching for textures.
|
||
|
/** NOTE: Not all meshloaders do support this interface. Meshloaders which
|
||
|
support it will return a non-null value in getMeshTextureLoader from the start. Setting a
|
||
|
texture-loader to a meshloader which doesn't support it won't help.
|
||
|
\param textureLoader The textureloader to use. When set to NULL the mesh will not load any textures.
|
||
|
*/
|
||
|
virtual void setMeshTextureLoader(IMeshTextureLoader* textureLoader)
|
||
|
{
|
||
|
if ( textureLoader != TextureLoader )
|
||
|
{
|
||
|
if ( textureLoader )
|
||
|
textureLoader->grab();
|
||
|
if ( TextureLoader )
|
||
|
TextureLoader->drop();
|
||
|
TextureLoader = textureLoader;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! Get the texture loader used when this meshloader searches for textures.
|
||
|
/** NOTE: not all meshloaders support this interface so this can return NULL.
|
||
|
*/
|
||
|
virtual IMeshTextureLoader* getMeshTextureLoader() const
|
||
|
{
|
||
|
return TextureLoader;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
IMeshTextureLoader* TextureLoader;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|