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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 17:55:04 +02:00
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#ifndef IRR_C_PARTICLE_RING_EMITTER_H_INCLUDED
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#define IRR_C_PARTICLE_RING_EMITTER_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_PARTICLES_
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#include "IParticleRingEmitter.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace scene
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{
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//! A ring emitter
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class CParticleRingEmitter : public IParticleRingEmitter
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{
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public:
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//! constructor
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CParticleRingEmitter(
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const core::vector3df& center, f32 radius, f32 ringThickness,
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const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
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u32 minParticlesPerSecond = 20,
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u32 maxParticlesPerSecond = 40,
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const video::SColor& minStartColor = video::SColor(255,0,0,0),
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const video::SColor& maxStartColor = video::SColor(255,255,255,255),
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u32 lifeTimeMin=2000,
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u32 lifeTimeMax=4000,
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s32 maxAngleDegrees=0,
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const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
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const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f)
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);
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//! Prepares an array with new particles to emitt into the system
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//! and returns how much new particles there are.
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virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) IRR_OVERRIDE;
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//! Set direction the emitter emits particles
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virtual void setDirection( const core::vector3df& newDirection ) IRR_OVERRIDE { Direction = newDirection; }
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//! Set minimum number of particles the emitter emits per second
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virtual void setMinParticlesPerSecond( u32 minPPS ) IRR_OVERRIDE { MinParticlesPerSecond = minPPS; }
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//! Set maximum number of particles the emitter emits per second
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virtual void setMaxParticlesPerSecond( u32 maxPPS ) IRR_OVERRIDE { MaxParticlesPerSecond = maxPPS; }
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//! Set minimum starting color for particles
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virtual void setMinStartColor( const video::SColor& color ) IRR_OVERRIDE { MinStartColor = color; }
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//! Set maximum starting color for particles
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virtual void setMaxStartColor( const video::SColor& color ) IRR_OVERRIDE { MaxStartColor = color; }
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//! Set the maximum starting size for particles
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virtual void setMaxStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MaxStartSize = size; }
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//! Set the minimum starting size for particles
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virtual void setMinStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MinStartSize = size; }
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//! Set the minimum particle life-time in milliseconds
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virtual void setMinLifeTime( u32 lifeTimeMin ) IRR_OVERRIDE { MinLifeTime = lifeTimeMin; }
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//! Set the maximum particle life-time in milliseconds
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virtual void setMaxLifeTime( u32 lifeTimeMax ) IRR_OVERRIDE { MaxLifeTime = lifeTimeMax; }
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//! Set maximal random derivation from the direction
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virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) IRR_OVERRIDE { MaxAngleDegrees = maxAngleDegrees; }
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//! Set the center of the ring
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virtual void setCenter( const core::vector3df& center ) IRR_OVERRIDE { Center = center; }
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//! Set the radius of the ring
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virtual void setRadius( f32 radius ) IRR_OVERRIDE { Radius = radius; }
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//! Set the thickness of the ring
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virtual void setRingThickness( f32 ringThickness ) IRR_OVERRIDE { RingThickness = ringThickness; }
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//! Gets direction the emitter emits particles
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virtual const core::vector3df& getDirection() const IRR_OVERRIDE { return Direction; }
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//! Gets the minimum number of particles the emitter emits per second
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virtual u32 getMinParticlesPerSecond() const IRR_OVERRIDE { return MinParticlesPerSecond; }
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//! Gets the maximum number of particles the emitter emits per second
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virtual u32 getMaxParticlesPerSecond() const IRR_OVERRIDE { return MaxParticlesPerSecond; }
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//! Gets the minimum starting color for particles
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virtual const video::SColor& getMinStartColor() const IRR_OVERRIDE { return MinStartColor; }
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//! Gets the maximum starting color for particles
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virtual const video::SColor& getMaxStartColor() const IRR_OVERRIDE { return MaxStartColor; }
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//! Gets the maximum starting size for particles
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virtual const core::dimension2df& getMaxStartSize() const IRR_OVERRIDE { return MaxStartSize; }
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//! Gets the minimum starting size for particles
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virtual const core::dimension2df& getMinStartSize() const IRR_OVERRIDE { return MinStartSize; }
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//! Get the minimum particle life-time in milliseconds
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virtual u32 getMinLifeTime() const IRR_OVERRIDE { return MinLifeTime; }
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//! Get the maximum particle life-time in milliseconds
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virtual u32 getMaxLifeTime() const IRR_OVERRIDE { return MaxLifeTime; }
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//! Get maximal random derivation from the direction
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virtual s32 getMaxAngleDegrees() const IRR_OVERRIDE { return MaxAngleDegrees; }
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//! Get the center of the ring
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virtual const core::vector3df& getCenter() const IRR_OVERRIDE { return Center; }
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//! Get the radius of the ring
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virtual f32 getRadius() const IRR_OVERRIDE { return Radius; }
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//! Get the thickness of the ring
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virtual f32 getRingThickness() const IRR_OVERRIDE { return RingThickness; }
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//! Writes attributes of the object.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the object.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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private:
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core::array<SParticle> Particles;
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core::vector3df Center;
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f32 Radius;
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f32 RingThickness;
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core::vector3df Direction;
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core::dimension2df MaxStartSize, MinStartSize;
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u32 MinParticlesPerSecond, MaxParticlesPerSecond;
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video::SColor MinStartColor, MaxStartColor;
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u32 MinLifeTime, MaxLifeTime;
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u32 Time;
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s32 MaxAngleDegrees;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_PARTICLES_
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#endif
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