irrlicht/source/Irrlicht/CParticleRotationAffector.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
#define IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_PARTICLES_
#include "IParticleRotationAffector.h"
namespace irr
{
namespace scene
{
//! Particle Affector for rotating particles about a point
class CParticleRotationAffector : public IParticleRotationAffector
{
public:
CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
const core::vector3df& point = core::vector3df() );
//! Affects a particle.
virtual void affect(u32 now, SParticle* particlearray, u32 count) IRR_OVERRIDE;
//! Set the point that particles will attract to
virtual void setPivotPoint( const core::vector3df& point ) IRR_OVERRIDE { PivotPoint = point; }
//! Set the speed in degrees per second
virtual void setSpeed( const core::vector3df& speed ) IRR_OVERRIDE { Speed = speed; }
//! Get the point that particles are attracted to
virtual const core::vector3df& getPivotPoint() const IRR_OVERRIDE { return PivotPoint; }
//! Get the speed in degrees per second
virtual const core::vector3df& getSpeed() const IRR_OVERRIDE { return Speed; }
//! Writes attributes of the object.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the object.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
private:
core::vector3df PivotPoint;
core::vector3df Speed;
u32 LastTime;
};
} // end namespace scene
} // end namespace irr
#endif // _IRR_COMPILE_WITH_PARTICLES_
#endif // IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED