irrlicht/examples/22.MaterialViewer/tutorial.html

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<div class="title">Tutorial 22: Material Viewer </div> </div>
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<p>This example can be used to play around with material settings and watch the results. Only the default non-shader materials are used in here.</p>
<p>You have two nodes to make it easier to see which difference your settings will make. Additionally you have one lightscenenode and you can set the global ambient values. </p><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;irrlicht.h&gt;</span></div><div class="line"><span class="preprocessor">#include &quot;driverChoice.h&quot;</span></div><div class="line"></div><div class="line"><span class="keyword">using namespace </span>irr;</div><div class="line"></div><div class="line"><span class="preprocessor">#ifdef _MSC_VER</span></div><div class="line"><span class="preprocessor">#pragma comment(lib, &quot;Irrlicht.lib&quot;)</span></div><div class="line"><span class="preprocessor">#endif</span></div></div><!-- fragment --><p> Variables within the empty namespace are globals which are restricted to this file. </p><div class="fragment"><div class="line"><span class="keyword">namespace</span></div><div class="line">{</div><div class="line"> <span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* <span class="keyword">const</span> DriverTypeNames[] =</div><div class="line"> {</div><div class="line"> L<span class="stringliteral">&quot;NULL&quot;</span>,</div><div class="line"> L<span class="stringliteral">&quot;SOFTWARE&quot;</span>,</div><div class="line"> L<span class="stringliteral">&quot;BURNINGSVIDEO&quot;</span>,</div><div class="line"> L<span class="stringliteral">&quot;DIRECT3D8&quot;</span>,</div><div class="line"> L<span class="stringliteral">&quot;DIRECT3D9&quot;</span>,</div><div class="line"> L<span class="stringliteral">&quot;OPENGL&quot;</span>,</div><div class="line"> 0,</div><div class="line"> };</div><div class="line"></div><div class="line"> <span class="comment">// For the gui id&#39;s</span></div><div class="line"> <span class="keyword">enum</span> EGUI_IDS</div><div class="line"> {</div><div class="line"> GUI_ID_OPEN_TEXTURE = 1,</div><div class="line"> GUI_ID_QUIT,</div><div class="line"> GUI_ID_MAX</div><div class="line"> };</div><div class="line"></div><div class="line"> <span class="comment">// Name used in texture selection to clear the textures on the node</span></div><div class="line"> <span class="keyword">const</span> core::stringw CLEAR_TEXTURE = L<span class="stringliteral">&quot;CLEAR texture&quot;</span>;</div><div class="line"></div><div class="line"> <span class="comment">// some useful color constants</span></div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_BLACK = video::SColor(255, 0, 0, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_BLUE = video::SColor(255, 0, 0, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_CYAN = video::SColor(255, 0, 255, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_GRAY = video::SColor(255, 128,128, 128);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_GREEN = video::SColor(255, 0, 255, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_MAGENTA = video::SColor(255, 255, 0, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_RED = video::SColor(255, 255, 0, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_YELLOW = video::SColor(255, 255, 255, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_WHITE = video::SColor(255, 255, 255, 255);</div><div class="line">}; <span class="comment">// namespace</span></div></div><!-- fragment --><p> Returns a new unique number on each call. </p><div class="fragment"><div class="line">s32 makeUniqueId()</div><div class="line">{</div><div class="line"> <span class="keyword">static</span> <span class="keywordtype">int</span> unique = GUI_ID_MAX;</div><div class="line"> ++unique;</div><div class="line"> <span
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