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221 lines
5.1 KiB
C++
221 lines
5.1 KiB
C++
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// Copyright (C) 2008-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
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#include "CPLYMeshWriter.h"
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#include "os.h"
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#include "IMesh.h"
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#include "IMeshBuffer.h"
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#include "IWriteFile.h"
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namespace irr
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{
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namespace scene
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{
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CPLYMeshWriter::CPLYMeshWriter()
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{
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#ifdef _DEBUG
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setDebugName("CPLYMeshWriter");
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#endif
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}
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//! Returns the type of the mesh writer
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EMESH_WRITER_TYPE CPLYMeshWriter::getType() const
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{
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return EMWT_PLY;
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}
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//! writes a mesh
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bool CPLYMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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{
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if (!file || !mesh)
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return false;
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os::Printer::log("Writing mesh", file->getFileName());
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// write PLY header
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core::stringc header = "ply\n";
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if (flags & scene::EMWF_WRITE_BINARY)
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{
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#ifdef __BIG_ENDIAN__
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header += "format binary_big_endian 1.0\n";
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#else
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header += "format binary_little_endian 1.0\n";
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#endif
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}
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else
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header += "format ascii 1.0\n";
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header += "comment Irrlicht Engine ";
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header += IRRLICHT_SDK_VERSION;
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// get vertex and triangle counts
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u32 VertexCount = 0;
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u32 TriangleCount = 0;
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for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
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{
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VertexCount += mesh->getMeshBuffer(i)->getVertexCount();
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TriangleCount += mesh->getMeshBuffer(i)->getIndexCount() / 3;
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}
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// vertex definition
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header += "\nelement vertex ";
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header += VertexCount;
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header += "\n"
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"property float x\n"
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"property float y\n"
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"property float z\n"
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"property float nx\n"
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"property float ny\n"
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"property float nz\n"
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"property float s\n"
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"property float t\n"
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"property uchar red\n"
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"property uchar green\n"
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"property uchar blue\n";
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// "property float tx\n"
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// "property float ty\n"
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// "property float tz\n"
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// face definition
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header += "element face ";
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header += TriangleCount;
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header += "\n"
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"property list uchar int vertex_indices\n"
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"end_header\n";
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// write header
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file->write(header.c_str(), header.size());
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// write vertices
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c8 outLine[1024];
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for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
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{
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const scene::IMeshBuffer* mb = mesh->getMeshBuffer(i);
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u32 vertexSize = 0;
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switch(mb->getVertexType())
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{
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case video::EVT_STANDARD:
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vertexSize = sizeof(video::S3DVertex);
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break;
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case video::EVT_2TCOORDS:
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vertexSize = sizeof(video::S3DVertex2TCoords);
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break;
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case video::EVT_TANGENTS:
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vertexSize = sizeof(video::S3DVertexTangents);
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break;
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}
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u8 *vertices = (u8*)mb->getVertices() ;
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for (u32 j=0; j < mb->getVertexCount(); ++j)
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{
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u8 *buf = vertices + j * vertexSize;
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const video::S3DVertex* vertex = ( (video::S3DVertex*)buf );
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const core::vector3df& pos = vertex->Pos;
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const core::vector3df& n = vertex->Normal;
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const core::vector2df& uv = vertex->TCoords;
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const video::SColor& color = vertex->Color;
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if (flags & scene::EMWF_WRITE_BINARY)
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{
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// Y and Z are flipped
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file->write(&pos.X, 4);
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file->write(&pos.Z, 4);
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file->write(&pos.Y, 4);
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file->write(&n.X, 4);
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file->write(&n.Z, 4);
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file->write(&n.Y, 4);
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file->write(&uv, 8);
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const u32 r = color.getRed(), g = color.getGreen(), b = color.getBlue();
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file->write(&r, 1);
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file->write(&g, 1);
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file->write(&b, 1);
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}
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else
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{
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// x y z nx ny nz u v red green blue [u1 v1 | tx ty tz]\n
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snprintf_irr(outLine, 1024,
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"%f %f %f %f %f %f %f %f %d %d %d\n",// %u %u %u %u %f %f\n",
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pos.X, pos.Z, pos.Y, // Y and Z are flipped
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n.X, n.Z, n.Y,
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uv.X, uv.Y,
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color.getRed(), color.getGreen(), color.getBlue());
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file->write(outLine, strlen(outLine));
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}
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}
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}
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// index of the first vertex in the current mesh buffer
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u32 StartOffset = 0;
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// write triangles
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const unsigned char nbIndicesParFace = 3;
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for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* mb = mesh->getMeshBuffer(i);
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for (u32 j=0; j < mb->getIndexCount(); j+=3)
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{
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// y and z are flipped so triangles are reversed
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u32 a=StartOffset;
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u32 b=StartOffset;
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u32 c=StartOffset;
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switch(mb->getIndexType())
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{
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case video::EIT_16BIT:
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a += mb->getIndices()[j+0];
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c += mb->getIndices()[j+1];
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b += mb->getIndices()[j+2];
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break;
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case video::EIT_32BIT:
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a += ((u32*)mb->getIndices()) [j+0];
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c += ((u32*)mb->getIndices()) [j+1];
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b += ((u32*)mb->getIndices()) [j+2];
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break;
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}
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if (flags & scene::EMWF_WRITE_BINARY)
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{
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file->write(&nbIndicesParFace, 1);
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file->write(&a, 4);
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file->write(&b, 4);
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file->write(&c, 4);
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}
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else
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{
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// count a b c\n
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snprintf_irr(outLine, 1024, "3 %u %u %u\n", a, b, c);
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file->write(outLine, strlen(outLine));
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}
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}
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// increment offset
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StartOffset += mb->getVertexCount();
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}
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// all done!
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return true;
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}
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} // end namespace
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} // end namespace
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#endif // _IRR_COMPILE_WITH_PLY_WRITER_
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