mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 15:30:25 +01:00
136 lines
5.3 KiB
C
136 lines
5.3 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||
|
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||
|
|
||
|
#include "IGUIElement.h"
|
||
|
#include "SColor.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace gui
|
||
|
{
|
||
|
class IGUIFont;
|
||
|
|
||
|
//! Multi or single line text label.
|
||
|
class IGUIStaticText : public IGUIElement
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! constructor
|
||
|
IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||
|
: IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
|
||
|
|
||
|
//! Sets another skin independent font.
|
||
|
/** If this is set to zero, the button uses the font of the skin.
|
||
|
\param font: New font to set. */
|
||
|
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||
|
|
||
|
//! Gets the override font (if any)
|
||
|
/** \return The override font (may be 0) */
|
||
|
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||
|
|
||
|
//! Get the font which is used right now for drawing
|
||
|
/** Currently this is the override font when one is set and the
|
||
|
font of the active skin otherwise */
|
||
|
virtual IGUIFont* getActiveFont() const = 0;
|
||
|
|
||
|
//! Sets another color for the text.
|
||
|
/** If set, the static text does not use the EGDC_BUTTON_TEXT color defined
|
||
|
in the skin, but the set color instead. You don't need to call
|
||
|
IGUIStaticText::enableOverrrideColor(true) after this, this is done
|
||
|
by this function.
|
||
|
If you set a color, and you want the text displayed with the color
|
||
|
of the skin again, call IGUIStaticText::enableOverrideColor(false);
|
||
|
\param color: New color of the text. */
|
||
|
virtual void setOverrideColor(video::SColor color) = 0;
|
||
|
|
||
|
//! Gets the override color
|
||
|
/** \return: The override color */
|
||
|
virtual video::SColor getOverrideColor(void) const = 0;
|
||
|
|
||
|
//! Sets if the static text should use the override color or the color in the gui skin.
|
||
|
/** \param enable: If set to true, the override color, which can be set
|
||
|
with IGUIStaticText::setOverrideColor is used, otherwise the
|
||
|
EGDC_BUTTON_TEXT color of the skin. */
|
||
|
virtual void enableOverrideColor(bool enable) = 0;
|
||
|
|
||
|
//! Checks if an override color is enabled
|
||
|
/** \return true if the override color is enabled, false otherwise */
|
||
|
virtual bool isOverrideColorEnabled(void) const = 0;
|
||
|
|
||
|
//! Sets another color for the background.
|
||
|
virtual void setBackgroundColor(video::SColor color) = 0;
|
||
|
|
||
|
//! Sets whether to draw the background
|
||
|
virtual void setDrawBackground(bool draw) = 0;
|
||
|
|
||
|
//! Checks if background drawing is enabled
|
||
|
/** \return true if background drawing is enabled, false otherwise */
|
||
|
virtual bool isDrawBackgroundEnabled() const = 0;
|
||
|
|
||
|
//! Gets the background color
|
||
|
/** \return: The background color */
|
||
|
virtual video::SColor getBackgroundColor() const = 0;
|
||
|
|
||
|
//! Sets whether to draw the border
|
||
|
virtual void setDrawBorder(bool draw) = 0;
|
||
|
|
||
|
//! Checks if border drawing is enabled
|
||
|
/** \return true if border drawing is enabled, false otherwise */
|
||
|
virtual bool isDrawBorderEnabled() const = 0;
|
||
|
|
||
|
//! Sets text justification mode
|
||
|
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||
|
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||
|
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||
|
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||
|
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||
|
|
||
|
//! Enables or disables word wrap for using the static text as multiline text control.
|
||
|
/** \param enable: If set to true, words going over one line are
|
||
|
broken on to the next line. */
|
||
|
virtual void setWordWrap(bool enable) = 0;
|
||
|
|
||
|
//! Checks if word wrap is enabled
|
||
|
/** \return true if word wrap is enabled, false otherwise */
|
||
|
virtual bool isWordWrapEnabled(void) const = 0;
|
||
|
|
||
|
//! Returns the height of the text in pixels when it is drawn.
|
||
|
/** This is useful for adjusting the layout of gui elements based on the height
|
||
|
of the multiline text in this element.
|
||
|
\return Height of text in pixels. */
|
||
|
virtual s32 getTextHeight() const = 0;
|
||
|
|
||
|
//! Returns the width of the current text, in the current font
|
||
|
/** If the text is broken, this returns the width of the widest line
|
||
|
\return The width of the text, or the widest broken line. */
|
||
|
virtual s32 getTextWidth(void) const = 0;
|
||
|
|
||
|
//! Set whether the text in this label should be clipped if it goes outside bounds
|
||
|
virtual void setTextRestrainedInside(bool restrainedInside) = 0;
|
||
|
|
||
|
//! Checks if the text in this label should be clipped if it goes outside bounds
|
||
|
virtual bool isTextRestrainedInside() const = 0;
|
||
|
|
||
|
//! Set whether the string should be interpreted as right-to-left (RTL) text
|
||
|
/** \note This component does not implement the Unicode bidi standard, the
|
||
|
text of the component should be already RTL if you call this. The
|
||
|
main difference when RTL is enabled is that the linebreaks for multiline
|
||
|
elements are performed starting from the end.
|
||
|
*/
|
||
|
virtual void setRightToLeft(bool rtl) = 0;
|
||
|
|
||
|
//! Checks whether the text in this element should be interpreted as right-to-left
|
||
|
virtual bool isRightToLeft() const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace gui
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|