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71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CEmptySceneNode.h"
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#include "ISceneManager.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CEmptySceneNode::CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
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: ISceneNode(parent, mgr, id)
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{
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#ifdef _DEBUG
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setDebugName("CEmptySceneNode");
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#endif
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setAutomaticCulling(scene::EAC_OFF);
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}
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//! pre render event
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void CEmptySceneNode::OnRegisterSceneNode()
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{
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if (IsVisible)
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SceneManager->registerNodeForRendering(this);
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ISceneNode::OnRegisterSceneNode();
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}
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//! render
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void CEmptySceneNode::render()
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{
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// do nothing
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}
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& CEmptySceneNode::getBoundingBox() const
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{
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return Box;
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}
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//! Creates a clone of this scene node and its children.
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ISceneNode* CEmptySceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
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{
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if (!newParent)
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newParent = Parent;
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if (!newManager)
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newManager = SceneManager;
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CEmptySceneNode* nb = new CEmptySceneNode(newParent,
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newManager, ID);
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nb->cloneMembers(this, newManager);
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nb->Box = Box;
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if ( newParent )
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nb->drop();
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return nb;
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}
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} // end namespace scene
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} // end namespace irr
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