mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
|
// Copyright (C) 2002-2011 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
|
||
|
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
|
||
|
|
||
|
#include "CAndroidAssetReader.h"
|
||
|
|
||
|
#include "CReadFile.h"
|
||
|
#include "coreutil.h"
|
||
|
#include "CAndroidAssetFileArchive.h"
|
||
|
#include "CIrrDeviceAndroid.h"
|
||
|
#include "os.h" // for logging (just keep it in even when not needed right now as it's used all the time)
|
||
|
|
||
|
#include <android_native_app_glue.h>
|
||
|
#include <android/native_activity.h>
|
||
|
#include <android/log.h>
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace io
|
||
|
{
|
||
|
|
||
|
CAndroidAssetFileArchive::CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths)
|
||
|
: CFileList("/asset", ignoreCase, ignorePaths), AssetManager(assetManager)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
CAndroidAssetFileArchive::~CAndroidAssetFileArchive()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//! get the archive type
|
||
|
E_FILE_ARCHIVE_TYPE CAndroidAssetFileArchive::getType() const
|
||
|
{
|
||
|
return EFAT_ANDROID_ASSET;
|
||
|
}
|
||
|
|
||
|
const IFileList* CAndroidAssetFileArchive::getFileList() const
|
||
|
{
|
||
|
// The assert_manager can not read directory names, so
|
||
|
// getFileList returns only files in folders which have been added.
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! opens a file by file name
|
||
|
IReadFile* CAndroidAssetFileArchive::createAndOpenFile(const io::path& filename)
|
||
|
{
|
||
|
CAndroidAssetReader *reader = new CAndroidAssetReader(AssetManager, filename);
|
||
|
|
||
|
if(reader->isOpen())
|
||
|
return reader;
|
||
|
|
||
|
reader->drop();
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//! opens a file by index
|
||
|
IReadFile* CAndroidAssetFileArchive::createAndOpenFile(u32 index)
|
||
|
{
|
||
|
const io::path& filename(getFullFileName(index));
|
||
|
if ( filename.empty() )
|
||
|
return 0;
|
||
|
|
||
|
return createAndOpenFile(filename);
|
||
|
}
|
||
|
|
||
|
void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_)
|
||
|
{
|
||
|
io::path dirname(dirname_);
|
||
|
fschar_t lastChar = dirname.lastChar();
|
||
|
if ( lastChar == '/' || lastChar == '\\' )
|
||
|
dirname.erase(dirname.size()-1);
|
||
|
|
||
|
// os::Printer::log("addDirectoryToFileList:", dirname.c_str(), ELL_DEBUG);
|
||
|
if (findFile(dirname, true) >= 0 )
|
||
|
return; // was already added
|
||
|
|
||
|
AAssetDir *dir = AAssetManager_openDir(AssetManager, core::stringc(dirname).c_str());
|
||
|
if(!dir)
|
||
|
return;
|
||
|
|
||
|
// add directory itself
|
||
|
addItem(dirname, 0, 0, /*isDir*/true, getFileCount());
|
||
|
|
||
|
// add all files in folder.
|
||
|
// Note: AAssetDir_getNextFileName does not return directory names (neither does any other NDK function)
|
||
|
while(const char *filename = AAssetDir_getNextFileName(dir))
|
||
|
{
|
||
|
core::stringc full_filename= dirname=="" ? filename
|
||
|
: dirname+"/"+filename;
|
||
|
|
||
|
// We can't get the size without opening the file - so for performance
|
||
|
// reasons we set the file size to 0.
|
||
|
// TODO: Does this really cost so much performance that it's worth losing this information? Dirs are usually just added once at startup...
|
||
|
addItem(full_filename, /*offet*/0, /*size*/0, /*isDir*/false, getFileCount());
|
||
|
// os::Printer::log("addItem:", full_filename.c_str(), ELL_DEBUG);
|
||
|
}
|
||
|
AAssetDir_close(dir);
|
||
|
}
|
||
|
|
||
|
} // end namespace io
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
|