mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-28 03:30:30 +01:00
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
|
// Copyright (C) 2008-2012 Colin MacDonald
|
||
|
// No rights reserved: this software is in the public domain.
|
||
|
|
||
|
#include "testUtils.h"
|
||
|
|
||
|
using namespace irr;
|
||
|
|
||
|
// Tests B3D animations.
|
||
|
bool b3dAnimation(void)
|
||
|
{
|
||
|
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
|
||
|
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
|
||
|
assert_log(device);
|
||
|
if (!device)
|
||
|
return false;
|
||
|
|
||
|
video::IVideoDriver* driver = device->getVideoDriver();
|
||
|
scene::ISceneManager * smgr = device->getSceneManager();
|
||
|
|
||
|
scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
|
||
|
assert_log(mesh);
|
||
|
|
||
|
bool result = false;
|
||
|
if (!mesh)
|
||
|
return false;
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
assert_log(node1);
|
||
|
|
||
|
/** Verify that two skinned animated mesh scene nodes can use different frames of the skinned mesh */
|
||
|
if(node1)
|
||
|
{
|
||
|
node1->setPosition(core::vector3df(-3, -3, 10));
|
||
|
node1->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node1->setAnimationSpeed(0.f);
|
||
|
node1->setCurrentFrame(10.f);
|
||
|
node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS);
|
||
|
}
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
assert_log(node2);
|
||
|
if(node2)
|
||
|
{
|
||
|
node2->setPosition(core::vector3df(3, -3, 10));
|
||
|
node2->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node2->setAnimationSpeed(0.f);
|
||
|
node2->setCurrentFrame(62.f);
|
||
|
node2->setDebugDataVisible(scene::EDS_BBOX_BUFFERS);
|
||
|
}
|
||
|
|
||
|
(void)smgr->addCameraSceneNode();
|
||
|
|
||
|
// Just jump to the last frame since that's all we're interested in.
|
||
|
device->run();
|
||
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
|
||
|
result = takeScreenshotAndCompareAgainstReference(driver, "-b3dAnimation.png");
|
||
|
if (node2)
|
||
|
node2->remove();
|
||
|
|
||
|
/** Now test if bones are correctly positioned. */
|
||
|
node1->setDebugDataVisible(scene::EDS_SKELETON);
|
||
|
node1->setPosition(core::vector3df(1,-5,8));
|
||
|
node1->setRotation(core::vector3df(0,180,0));
|
||
|
node1->updateAbsolutePosition();
|
||
|
for (u32 i=0; i<node1->getJointCount(); ++i)
|
||
|
{
|
||
|
smgr->addCubeSceneNode(1.f,0,-1,node1->getJointNode(i)->getAbsolutePosition());
|
||
|
// smgr->addCubeSceneNode(1.f,node1->getJointNode(i));
|
||
|
}
|
||
|
|
||
|
// Simple render call
|
||
|
device->run();
|
||
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
|
||
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-b3dJointPosition.png");
|
||
|
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|