mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
405 lines
11 KiB
C++
405 lines
11 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIWindow.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IVideoDriver.h"
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#include "IGUIButton.h"
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#include "IGUIFont.h"
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#include "IGUIFontBitmap.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIWindow::CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIWindow(environment, parent, id, rectangle), Dragging(false), IsDraggable(true), DrawBackground(true), DrawTitlebar(true), IsActive(false)
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{
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#ifdef _DEBUG
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setDebugName("CGUIWindow");
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#endif
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IGUISkin* skin = 0;
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if (environment)
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skin = environment->getSkin();
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CurrentIconColor = video::SColor(255,255,255,255);
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s32 buttonw = 15;
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if (skin)
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{
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buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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}
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s32 posx = RelativeRect.getWidth() - buttonw - 4;
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CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
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CloseButton->setSubElement(true);
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CloseButton->setTabStop(false);
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CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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posx -= buttonw + 2;
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RestoreButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_RESTORE) : L"Restore" );
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RestoreButton->setVisible(false);
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RestoreButton->setSubElement(true);
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RestoreButton->setTabStop(false);
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RestoreButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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posx -= buttonw + 2;
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MinButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_MINIMIZE) : L"Minimize" );
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MinButton->setVisible(false);
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MinButton->setSubElement(true);
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MinButton->setTabStop(false);
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MinButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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MinButton->grab();
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RestoreButton->grab();
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CloseButton->grab();
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// this element is a tab group
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setTabGroup(true);
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setTabStop(true);
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setTabOrder(-1);
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refreshSprites();
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updateClientRect();
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}
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//! destructor
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CGUIWindow::~CGUIWindow()
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{
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if (MinButton)
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MinButton->drop();
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if (RestoreButton)
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RestoreButton->drop();
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if (CloseButton)
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CloseButton->drop();
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}
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void CGUIWindow::refreshSprites()
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{
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if (!Environment)
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return;
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IGUISkin* skin = Environment->getSkin();
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if ( !skin )
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return;
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IGUISpriteBank* sprites = skin->getSpriteBank();
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if ( !sprites )
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return;
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CurrentIconColor = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
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if (sprites)
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{
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CloseButton->setSpriteBank(sprites);
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CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);
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CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);
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RestoreButton->setSpriteBank(sprites);
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RestoreButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);
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RestoreButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);
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MinButton->setSpriteBank(sprites);
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MinButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
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MinButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
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}
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}
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//! called if an event happened.
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bool CGUIWindow::OnEvent(const SEvent& event)
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{
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if (isEnabled())
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
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{
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Dragging = false;
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IsActive = false;
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}
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else
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if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
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{
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if (Parent && ((event.GUIEvent.Caller == this) || isMyChild(event.GUIEvent.Caller)))
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{
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Parent->bringToFront(this);
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IsActive = true;
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}
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else
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{
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IsActive = false;
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}
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}
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else
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if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
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{
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if (event.GUIEvent.Caller == CloseButton)
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{
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if (Parent)
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{
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// send close event to parent
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = this;
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e.GUIEvent.Element = 0;
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e.GUIEvent.EventType = EGET_ELEMENT_CLOSED;
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// if the event was not absorbed
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if (!Parent->OnEvent(e))
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remove();
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return true;
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}
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else
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{
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remove();
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return true;
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}
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}
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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switch(event.MouseInput.Event)
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{
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case EMIE_LMOUSE_PRESSED_DOWN:
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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Dragging = IsDraggable;
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if (Parent)
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Parent->bringToFront(this);
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return true;
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case EMIE_LMOUSE_LEFT_UP:
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Dragging = false;
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return true;
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case EMIE_MOUSE_MOVED:
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if (!event.MouseInput.isLeftPressed())
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Dragging = false;
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if (Dragging)
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{
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// gui window should not be dragged outside its parent
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if (Parent &&
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(event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
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event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
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event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
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event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1))
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return true;
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move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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return true;
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}
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break;
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default:
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break;
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}
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default:
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break;
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}
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}
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return IGUIElement::OnEvent(event);
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}
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//! Updates the absolute position.
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void CGUIWindow::updateAbsolutePosition()
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{
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IGUIElement::updateAbsolutePosition();
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}
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//! draws the element and its children
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void CGUIWindow::draw()
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{
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if (IsVisible)
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{
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IGUISkin* skin = Environment->getSkin();
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// update each time because the skin is allowed to change this always.
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updateClientRect();
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if ( CurrentIconColor != skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL) )
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refreshSprites();
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core::rect<s32> rect = AbsoluteRect;
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// draw body fast
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if (DrawBackground)
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{
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rect = skin->draw3DWindowBackground(this, DrawTitlebar,
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skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
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AbsoluteRect, &AbsoluteClippingRect);
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if (DrawTitlebar && Text.size())
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{
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rect.UpperLeftCorner.X += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_X);
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rect.UpperLeftCorner.Y += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_Y);
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rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
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IGUIFont* font = skin->getFont(EGDF_WINDOW);
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if (font)
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{
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font->draw(Text.c_str(), rect,
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skin->getColor(IsActive ? EGDC_ACTIVE_CAPTION:EGDC_INACTIVE_CAPTION),
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false, true, &AbsoluteClippingRect);
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}
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}
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}
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}
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IGUIElement::draw();
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}
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//! Returns pointer to the close button
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IGUIButton* CGUIWindow::getCloseButton() const
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{
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return CloseButton;
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}
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//! Returns pointer to the minimize button
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IGUIButton* CGUIWindow::getMinimizeButton() const
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{
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return MinButton;
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}
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//! Returns pointer to the maximize button
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IGUIButton* CGUIWindow::getMaximizeButton() const
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{
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return RestoreButton;
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}
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//! Returns true if the window is draggable, false if not
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bool CGUIWindow::isDraggable() const
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{
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return IsDraggable;
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}
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//! Sets whether the window is draggable
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void CGUIWindow::setDraggable(bool draggable)
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{
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IsDraggable = draggable;
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if (Dragging && !IsDraggable)
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Dragging = false;
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}
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//! Set if the window background will be drawn
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void CGUIWindow::setDrawBackground(bool draw)
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{
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DrawBackground = draw;
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}
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//! Get if the window background will be drawn
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bool CGUIWindow::getDrawBackground() const
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{
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return DrawBackground;
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}
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//! Set if the window titlebar will be drawn
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void CGUIWindow::setDrawTitlebar(bool draw)
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{
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DrawTitlebar = draw;
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}
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//! Get if the window titlebar will be drawn
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bool CGUIWindow::getDrawTitlebar() const
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{
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return DrawTitlebar;
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}
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void CGUIWindow::updateClientRect()
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{
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if (! DrawBackground )
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{
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ClientRect = core::rect<s32>(0,0, AbsoluteRect.getWidth(), AbsoluteRect.getHeight());
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return;
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}
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IGUISkin* skin = Environment->getSkin();
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skin->draw3DWindowBackground(this, DrawTitlebar,
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skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
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AbsoluteRect, &AbsoluteClippingRect, &ClientRect);
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ClientRect -= AbsoluteRect.UpperLeftCorner;
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}
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//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)
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core::rect<s32> CGUIWindow::getClientRect() const
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{
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return ClientRect;
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}
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//! Writes attributes of the element.
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void CGUIWindow::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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IGUIWindow::serializeAttributes(out,options);
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out->addBool("IsDraggable", IsDraggable);
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out->addBool("DrawBackground", DrawBackground);
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out->addBool("DrawTitlebar", DrawTitlebar);
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// Currently we can't just serialize attributes of sub-elements.
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// To do this we either
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// a) allow further serialization after attribute serialiation (second function, callback or event)
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// b) add an IGUIElement attribute
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// c) extend the attribute system to allow attributes to have sub-attributes
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// We just serialize the most important info for now until we can do one of the above solutions.
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out->addBool("IsCloseVisible", CloseButton->isVisible());
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out->addBool("IsMinVisible", MinButton->isVisible());
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out->addBool("IsRestoreVisible", RestoreButton->isVisible());
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}
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//! Reads attributes of the element
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void CGUIWindow::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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IGUIWindow::deserializeAttributes(in,options);
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Dragging = false;
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IsActive = false;
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IsDraggable = in->getAttributeAsBool("IsDraggable");
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DrawBackground = in->getAttributeAsBool("DrawBackground");
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DrawTitlebar = in->getAttributeAsBool("DrawTitlebar");
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CloseButton->setVisible(in->getAttributeAsBool("IsCloseVisible"));
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MinButton->setVisible(in->getAttributeAsBool("IsMinVisible"));
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RestoreButton->setVisible(in->getAttributeAsBool("IsRestoreVisible"));
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updateClientRect();
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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