2023-10-03 20:37:00 +02:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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/*
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History:
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- changed behavior for log2 textures ( replaced multiplies by shift )
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*/
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#pragma once
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#include "irrMath.h"
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#include "SMaterial.h"
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#ifndef REALINLINE
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#ifdef _MSC_VER
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#define REALINLINE __forceinline
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#else
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#define REALINLINE inline
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#endif
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#endif
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namespace irr
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{
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// ----------------------- Generic ----------------------------------
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//! align_next - align to next upper 2^n
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#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
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//! a more useful memset for pixel. dest must be aligned at least to 4 byte
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// (standard memset only works with 8-bit values)
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inline void memset32(void * dest, const u32 value, size_t bytesize)
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{
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u32 * d = (u32*) dest;
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size_t i;
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// loops unrolled to reduce the number of increments by factor ~8.
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i = bytesize >> (2 + 3);
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while (i)
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{
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d[0] = value;
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d[1] = value;
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d[2] = value;
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d[3] = value;
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d[4] = value;
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d[5] = value;
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d[6] = value;
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d[7] = value;
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d += 8;
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i -= 1;
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}
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i = (bytesize >> 2 ) & 7;
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while (i)
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{
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d[0] = value;
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d += 1;
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i -= 1;
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}
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}
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//! a more useful memset for pixel. dest must be aligned at least to 2 byte
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// (standard memset only works with 8-bit values)
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inline void memset16(void * dest, const u16 value, size_t bytesize)
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{
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u16 * d = (u16*) dest;
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size_t i;
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// loops unrolled to reduce the number of increments by factor ~8.
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i = bytesize >> (1 + 3);
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while (i)
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{
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d[0] = value;
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d[1] = value;
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d[2] = value;
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d[3] = value;
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d[4] = value;
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d[5] = value;
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d[6] = value;
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d[7] = value;
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d += 8;
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--i;
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}
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i = (bytesize >> 1 ) & 7;
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while (i)
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{
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d[0] = value;
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++d;
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--i;
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}
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}
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// integer log2 of an integer. returning 0 as denormal
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static inline s32 s32_log2_s32(u32 in)
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{
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s32 ret = 0;
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while (in > 1)
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{
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in >>= 1;
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ret++;
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}
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return ret;
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}
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// ------------------ Video---------------------------------------
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/*!
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Pixel = dest * ( 1 - alpha ) + source * alpha
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alpha [0;256]
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*/
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REALINLINE u32 PixelBlend32 ( const u32 c2, const u32 c1, const u32 alpha )
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{
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u32 srcRB = c1 & 0x00FF00FF;
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u32 srcXG = c1 & 0x0000FF00;
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u32 dstRB = c2 & 0x00FF00FF;
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u32 dstXG = c2 & 0x0000FF00;
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u32 rb = srcRB - dstRB;
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u32 xg = srcXG - dstXG;
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rb *= alpha;
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xg *= alpha;
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rb >>= 8;
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xg >>= 8;
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rb += dstRB;
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xg += dstXG;
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rb &= 0x00FF00FF;
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xg &= 0x0000FF00;
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return rb | xg;
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}
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/*!
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Pixel = dest * ( 1 - alpha ) + source * alpha
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alpha [0;32]
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*/
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inline u16 PixelBlend16 ( const u16 c2, const u16 c1, const u16 alpha )
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{
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const u16 srcRB = c1 & 0x7C1F;
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const u16 srcXG = c1 & 0x03E0;
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const u16 dstRB = c2 & 0x7C1F;
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const u16 dstXG = c2 & 0x03E0;
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u32 rb = srcRB - dstRB;
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u32 xg = srcXG - dstXG;
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rb *= alpha;
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xg *= alpha;
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rb >>= 5;
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xg >>= 5;
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rb += dstRB;
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xg += dstXG;
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rb &= 0x7C1F;
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xg &= 0x03E0;
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return (u16)(rb | xg);
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}
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/*
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Pixel = c0 * (c1/31). c0 Alpha retain
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*/
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inline u16 PixelMul16 ( const u16 c0, const u16 c1)
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{
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return (u16)((( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 ) |
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(( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 ) |
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(( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 ) |
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(c0 & 0x8000));
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}
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/*
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Pixel = c0 * (c1/31).
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*/
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inline u16 PixelMul16_2 ( u16 c0, u16 c1)
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{
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return (u16)(( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 |
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( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 |
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( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 |
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( c0 & c1 & 0x8000));
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}
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/*
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Pixel = c0 * (c1/255). c0 Alpha Retain
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*/
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REALINLINE u32 PixelMul32 ( const u32 c0, const u32 c1)
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{
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return (c0 & 0xFF000000) |
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(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
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(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
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(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
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}
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/*
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Pixel = c0 * (c1/255).
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*/
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REALINLINE u32 PixelMul32_2 ( const u32 c0, const u32 c1)
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{
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return (( ( (c0 & 0xFF000000) >> 16 ) * ( (c1 & 0xFF000000) >> 16 ) ) & 0xFF000000 ) |
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(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
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(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
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(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
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}
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/*
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Pixel = clamp ( c0 + c1, 0, 255 )
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*/
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REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
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{
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u32 sum = ( c2 & 0x00FFFFFF ) + ( c1 & 0x00FFFFFF );
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u32 low_bits = ( c2 ^ c1 ) & 0x00010101;
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s32 carries = ( sum - low_bits ) & 0x01010100;
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u32 modulo = sum - carries;
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u32 clamp = carries - ( carries >> 8 );
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return modulo | clamp;
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}
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// 1 - Bit Alpha Blending
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inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
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{
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u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
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return (c2 & mask ) | ( c1 & ~mask );
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}
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/*!
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Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
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*/
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inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
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{
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// alpha test
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u32 alpha = c1 & 0xFF000000;
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if ( 0 == alpha )
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return c2;
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if ( 0xFF000000 == alpha )
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{
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return c1;
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}
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alpha >>= 24;
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// add highbit alpha, if ( alpha > 127 ) alpha += 1;
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alpha += ( alpha >> 7);
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u32 srcRB = c1 & 0x00FF00FF;
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u32 srcXG = c1 & 0x0000FF00;
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u32 dstRB = c2 & 0x00FF00FF;
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u32 dstXG = c2 & 0x0000FF00;
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u32 rb = srcRB - dstRB;
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u32 xg = srcXG - dstXG;
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rb *= alpha;
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xg *= alpha;
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rb >>= 8;
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xg >>= 8;
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rb += dstRB;
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xg += dstXG;
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rb &= 0x00FF00FF;
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xg &= 0x0000FF00;
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return (c1 & 0xFF000000) | rb | xg;
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}
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// 2D Region closed [x0;x1]
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struct AbsRectangle
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{
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s32 x0;
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s32 y0;
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s32 x1;
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s32 y1;
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};
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//! 2D Intersection test
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inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRectangle& b)
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{
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dest.x0 = core::s32_max( a.x0, b.x0 );
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dest.y0 = core::s32_max( a.y0, b.y0 );
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dest.x1 = core::s32_min( a.x1, b.x1 );
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dest.y1 = core::s32_min( a.y1, b.y1 );
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return dest.x0 < dest.x1 && dest.y0 < dest.y1;
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}
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} // end namespace irr
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