irrlicht/source/Irrlicht/Makefile

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Makefile
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VERSION_MAJOR = 1
VERSION_MINOR = 9
VERSION_RELEASE = 0
# Irrlicht Engine 1.9.0
# Makefile for Linux
#
# To use, just run:
#
# make
#
# This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it
# into the subdirectory lib/Linux. That's all.
#
# If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run:
#
# make sharedlib
# make install
#
# If you want to compile in release mode run:
#
# make NDEBUG=1
#
# For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set
# at least CXX, CC, and AR to the proper binaries.
#
# For compiling on MinGW you can run it with:
#
# make win32
#
# Or as MinGW by default has CC set to cc - but has no compiler by that name - you might have to do:
# make CC=gcc win32
#List of object files, separated based on engine architecture
IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o CMeshTextureLoader.o
IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o CB3DMeshWriter.o
IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o
IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o \
CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o \
COGLESDriver.o COGLESExtensionHandler.o COGLES2Driver.o COGLES2ExtensionHandler.o COGLES2FixedPipelineRenderer.o COGLES2MaterialRenderer.o COGLES2NormalMapRenderer.o COGLES2ParallaxMapRenderer.o COGLES2Renderer2D.o CWebGL1Driver.o \
CGLXManager.o CWGLManager.o CEGLManager.o
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderPVR.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o \
CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o \
CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o \
CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o \
CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o \
CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o \
CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o CTR_transparent_reflection_2_layer.o CTRGouraudNoZ2.o burning_shader_color.o
IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o
IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o leakHunter.o CProfiler.o utf8.o
IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o CGUIProfiler.o
LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
# Next variable is for additional scene nodes etc. of customized Irrlicht versions
EXTRAOBJ =
LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
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$(IRRGUIOBJ) $(LIBAESGM) $(EXTRAOBJ)
emscripten: EMSCRIPTEN=1
###############
#Compiler flags
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CXXINCS = -I../../include
CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1
CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti
#CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__
ifndef NDEBUG
CXXFLAGS += -g -D_DEBUG
else
CXXFLAGS += -O3
endif
ifdef PROFILE
CXXFLAGS += -pg
endif
ifdef EMSCRIPTEN
CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__
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ifdef NDEBUG
CFLAGS := -O3
endif
ifdef WASM
CXXFLAGS += -s WASM=1
endif
else
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CFLAGS := -O3
endif
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sharedlib sharedlib_osx sharedlib_win32: LDFLAGS += -lz -ljpeg -lpng -lbz2
sharedlib sharedlib_osx: CXXFLAGS += -fPIC
sharedlib sharedlib_osx: CFLAGS += -fPIC
#multilib handling
ifeq ($(HOSTTYPE), x86_64)
LIBSELECT=64
endif
#Linux specific options
staticlib sharedlib install: SYSTEM = Linux
sharedlib install: SHARED_LIB = libIrrlicht.so
sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
staticlib sharedlib: CXXINCS += -I/usr/X11R6/include
#OSX specific options
staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX
staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o
staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include
sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib
staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias
sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
# for non-X11 app
#sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit
#Windows specific options
IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll
sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc
sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias
#sharedlib_win32: LDFLAGS += -lSDL
#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9
#sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK
sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_
staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
#emscripten specific options
staticlib_emscripten: SYSTEM = emscripten
# You might want to disable features you don't need in Irrlicht here to reduce Irrlicht library.
# This can also help to reduce the .js size when compiling for emscripten.
# Note you can also disable the same features by modifying IrrCompileConfig.h which is slightly
# safer as you have then the same setting when compiling Irrlicht and your project (but needs
# modifying source-code while you can simply copy the Makefile and create your own settings)
# xml - use a lot, but also takes a lot of space. Check if you have any formats using it.s
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_XML_
# Get rid of encrypted zip files or bzip encrypted zip's or lzma encrypte zip's - or even all zip-file support.
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_ZIP_ENCRYPTION_ -DNO_IRR_COMPILE_WITH_BZIP2_ -DNO_IRR_COMPILE_WITH_LZMA_ -DNO_IRR_COMPILE_WITH_ZLIB_
# Disable mesh writers
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_IRR_WRITER_ -DNO_IRR_COMPILE_WITH_COLLADA_WRITER_ -DNO_IRR_COMPILE_WITH_STL_WRITER_
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_OBJ_WRITER_ -DNO_IRR_COMPILE_WITH_PLY_WRITER_ -DNO_IRR_COMPILE_WITH_B3D_WRITER_
# Disable image writers
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_BMP_WRITER_ -DNO_IRR_COMPILE_WITH_JPG_WRITER_ -DNO_IRR_COMPILE_WITH_PCX_WRITER_
#CXXFLAGS += -DNO_IRR_COMPILE_WITH_PNG_WRITER_ -DNO_IRR_COMPILE_WITH_PPM_WRITER_ -DNO_IRR_COMPILE_WITH_TGA_WRITER_
STATIC_LIB = libIrrlicht.a
LIB_PATH = ../../lib/$(SYSTEM)
INSTALL_DIR = /usr/local/lib
VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE)
SHARED_FULLNAME = $(SHARED_LIB).$(VERSION)
SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR)
####################
# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux
all linux : staticlib
emscripten: staticlib_emscripten
# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux
sharedlib: $(LINKOBJ)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
mkdir -p $(LIB_PATH)
cp $(SHARED_FULLNAME) $(LIB_PATH)
# Builds Irrlicht as static lib (libIrrlicht.a)
$(STATIC_LIB): $(LINKOBJ)
$(AR) rs $@ $^
# Copies static lib into ../../lib/($SYSTEM)
staticlib staticlib_osx staticlib_emscripten: $(STATIC_LIB)
mkdir -p $(LIB_PATH)
cp $^ $(LIB_PATH)
# Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc
all_win32 win32: sharedlib_win32
sharedlib_win32: $(IRRLICHT_DLL)
../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB)
# Copies static lib into /lib/Win32-gcc
staticlib_win32: $(STATIC_LIB)
cp $^ $(LIB_PATH)
# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX
sharedlib_osx: $(LINKOBJ)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
cp $(SHARED_FULLNAME) $(LIB_PATH)
# Installs Irrlicht if it was created as shared lib
install install_osx:
$(RM) -r $(INSTALL_DIR)/../include/irrlicht
mkdir -p $(INSTALL_DIR)/../include/irrlicht
cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/
cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR)
cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME)
cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB)
# ldconfig -n $(INSTALL_DIR)
TAGS:
ctags *.cpp ../../include/*.h *.h
# Create dependency files for automatic recompilation
%.d:%.cpp
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -MM -MF $@ $<
# Create dependency files for automatic recompilation
%.d:%.c
$(CC) $(CPPFLAGS) $(CFLAGS) -MM -MF $@ $<
# Create object files from objective-c code
%.o:%.mm
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
ifneq ($(MAKECMDGOALS),clean)
-include $(LINKOBJ:.o=.d)
endif
help:
@echo "Available targets for Irrlicht"
@echo " sharedlib: Build shared library Irrlicht.so for Linux"
@echo " staticlib: Build static library Irrlicht.a for Linux"
@echo " emscripten: Build static emscripen library on Linux"
@echo " install: Copy shared library to /usr/local/lib"
@echo ""
@echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows"
@echo " staticlib_win32: Build static library Irrlicht.a for Windows"
@echo ""
@echo " clean: Clean up directory"
# Cleans all temporary files and compilation results.
clean:
$(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d)
.PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 emscripten staticlib_emscripten help install clean