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48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
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#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
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#include "IParticleEmitter.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits particles along a ring shaped area.
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class IParticleRingEmitter : public IParticleEmitter
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{
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public:
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//! Set the center of the ring
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virtual void setCenter( const core::vector3df& center ) = 0;
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//! Set the radius of the ring
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virtual void setRadius( f32 radius ) = 0;
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//! Set the thickness of the ring
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virtual void setRingThickness( f32 ringThickness ) = 0;
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//! Get the center of the ring
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virtual const core::vector3df& getCenter() const = 0;
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//! Get the radius of the ring
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virtual f32 getRadius() const = 0;
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//! Get the thickness of the ring
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virtual f32 getRingThickness() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_RING; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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