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<a href="#enum-members">Enumerations</a> </div>
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<div class="title">IColladaMeshWriter.h File Reference</div> </div>
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<div class="contents">
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<div class="textblock"><code>#include "<a class="el" href="_i_mesh_writer_8h_source.html">IMeshWriter.h</a>"</code><br/>
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<code>#include "<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>"</code><br/>
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<code>#include "<a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>"</code><br/>
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<code>#include "<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>"</code><br/>
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</div>
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<p><a href="_i_collada_mesh_writer_8h_source.html">Go to the source code of this file.</a></p>
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<h2><a name="nested-classes"></a>
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Classes</h2>
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<ul>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a>
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<dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html">irr::scene::IColladaMeshWriterNames</a>
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<dl class="el"><dd class="mdescRight">Callback interface to use custom names on collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html">irr::scene::IColladaMeshWriterProperties</a>
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<dl class="el"><dd class="mdescRight">Callback interface for properties which can be used to influence collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html#details">More...</a><br/></dl></ul>
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<h2><a name="namespaces"></a>
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Namespaces</h2>
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<ul>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
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<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a>
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<dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
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<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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<br/></dl></ul>
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<h2><a name="enum-members"></a>
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Enumerations</h2>
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<ul>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">irr::scene::E_COLLADA_COLOR_SAMPLER</a> { <br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b">irr::scene::ECCS_DIFFUSE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049">irr::scene::ECCS_AMBIENT</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e">irr::scene::ECCS_EMISSIVE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31">irr::scene::ECCS_SPECULAR</a>,
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8">irr::scene::ECCS_TRANSPARENT</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7">irr::scene::ECCS_REFLECTIVE</a>
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<br/>
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}
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<dl class="el"><dd class="mdescRight">Color names collada uses in it's color samplers. <a href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">irr::scene::E_COLLADA_GEOMETRY_WRITING</a> { <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906">irr::scene::ECGI_PER_MESH</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65">irr::scene::ECGI_PER_MESH_AND_MATERIAL</a>
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}
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<dl class="el"><dd class="mdescRight">Control when geometry elements are created. <a href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">irr::scene::E_COLLADA_IRR_COLOR</a> { <br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12">irr::scene::ECIC_NONE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c">irr::scene::ECIC_CUSTOM</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329">irr::scene::ECIC_DIFFUSE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75">irr::scene::ECIC_AMBIENT</a>,
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3">irr::scene::ECIC_EMISSIVE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d">irr::scene::ECIC_SPECULAR</a>
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<br/>
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}
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<dl class="el"><dd class="mdescRight">Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. <a href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">irr::scene::E_COLLADA_TECHNIQUE_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51">irr::scene::ECTF_BLINN</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce">irr::scene::ECTF_PHONG</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726">irr::scene::ECTF_LAMBERT</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa">irr::scene::ECTF_CONSTANT</a>
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}
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<dl class="el"><dd class="mdescRight">Lighting models - more or less the way Collada categorizes materials. <a href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">irr::scene::E_COLLADA_TRANSPARENT_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6">irr::scene::ECOF_A_ONE</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f">irr::scene::ECOF_RGB_ZERO</a> = 1
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}
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<dl class="el"><dd class="mdescRight">How to interpret the opacity in collada. <a href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">More...</a><br/></dl></ul>
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<li class="navelem"><a class="el" href="_i_collada_mesh_writer_8h.html">IColladaMeshWriter.h</a> </li>
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<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:46 for Irrlicht 3D Engine by
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