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&#160;
<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>begin()
: <a class="el" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039">irr::core::list&lt; T &gt;</a>
</li>
<li>beginScene()
: <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#a015b8f2f18c260a00a858181be1e9945">irr::video::IVideoDriver</a>
</li>
<li>binary_search()
: <a class="el" href="classirr_1_1core_1_1array.html#a35412f669b983eaaf3792b82966db24a">irr::core::array&lt; T, TAlloc &gt;</a>
</li>
<li>binary_search_multi()
: <a class="el" href="classirr_1_1core_1_1array.html#a62821cac92125dd76f96f21e60ca94a4">irr::core::array&lt; T, TAlloc &gt;</a>
</li>
<li>bindTargetAndRotation()
: <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#ad8785d7b2f730933a8d4425ac54e7205">irr::scene::ICameraSceneNode</a>
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<li>boundingBoxNeedsRecalculated()
: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#af3460f6a2bb4b53b60d03d162f0d6fa6">irr::scene::SSkinMeshBuffer</a>
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<li>bringToFront()
: <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#ac262c8018bf4101f38f448fde16f5a52">irr::gui::IGUIElement</a>
</li>
<li>buildAxisAlignedBillboard()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#ad2dc80f2aed15900839389cf52f9e798">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildCameraLookAtMatrixLH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a78e15297c806006898df58498755ecd4">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildCameraLookAtMatrixRH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a62ebd6002a5018c1096ac368f6be271a">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildNDCToDCMatrix()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a88a7d2f56d4ce637823379de308f673a">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixOrthoLH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#ae4a0618e2da724a26a5d8a201a63d8a5">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixOrthoRH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#ae7a837a3b2d86bfc830d25c6144b7a46">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixPerspectiveFovInfinityLH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a3e4c3f6c545dd522f9f09177259f2f18">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixPerspectiveFovLH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a1895b967a8f8c9d7ad90fe5434f2499f">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixPerspectiveFovRH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a5bea6c6f5479720841cea61651e35879">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixPerspectiveLH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a8306f02451b06f8e6710f23631654086">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildProjectionMatrixPerspectiveRH()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a649a29922f622503399bcb16c97b78b4">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildRotateFromTo()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a4802c6a89ad813e2919f68f512fb320f">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildShadowMatrix()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a583d0ece1d80f69101660e1cbe441768">irr::core::CMatrix4&lt; T &gt;</a>
</li>
<li>buildTextureTransform()
: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#afc72faaf2c883d9c0fdc1e0940d1acde">irr::core::CMatrix4&lt; T &gt;</a>
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