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45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_MESH_BUFFER_TYPES_H_INCLUDED
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#define IRR_E_MESH_BUFFER_TYPES_H_INCLUDED
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#include "irrTypes.h"
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of built-in mesh buffers
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/** Types are represented by a four character code instead
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of simple numbers (easier to add external classes). */
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enum EMESH_BUFFER_TYPE
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{
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//! SMeshBuffer
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EMBT_STANDARD = MAKE_IRR_ID('s','t','a','n'),
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//! SMeshBufferLightMap
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EMBT_LIGHTMAP = MAKE_IRR_ID('l','i','g','h'),
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//! SMeshBufferTangents
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EMBT_TANGENTS = MAKE_IRR_ID('t','a','n','g'),
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//! CDynamicMeshBuffer
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EMBT_DYNAMIC = MAKE_IRR_ID('d','y','n','a'),
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// SSharedMeshBuffer
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EMBT_SHARED = MAKE_IRR_ID('s','h','a','r'),
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// SSkinMeshBuffer
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EMBT_SKIN = MAKE_IRR_ID('s','k','i','n'),
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//! Unknown class type
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EMBT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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