mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 11:10:31 +01:00
121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
|
|
||
|
#include "CGUIAttributeEditor.h"
|
||
|
#include "IGUIEnvironment.h"
|
||
|
#include "IFileSystem.h"
|
||
|
#include "IVideoDriver.h"
|
||
|
#include "IAttributes.h"
|
||
|
#include "IGUIFont.h"
|
||
|
#include "IGUIScrollBar.h"
|
||
|
#include "CGUIEditWorkspace.h"
|
||
|
#include "CGUIAttribute.h"
|
||
|
#include "CGUIStringAttribute.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace gui
|
||
|
{
|
||
|
|
||
|
using namespace core;
|
||
|
using namespace io;
|
||
|
|
||
|
CGUIAttributeEditor::CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent) :
|
||
|
CGUIPanel(environment, parent, id, rect<s32>(0, 0, 100, 100)),
|
||
|
Attribs(0), Panel(0)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("CGUIAttributeEditor");
|
||
|
#endif
|
||
|
|
||
|
// create attributes
|
||
|
Attribs = environment->getFileSystem()->createEmptyAttributes(Environment->getVideoDriver());
|
||
|
|
||
|
calculateClientArea();
|
||
|
resizeInnerPane();
|
||
|
|
||
|
// refresh attrib list
|
||
|
refreshAttribs();
|
||
|
|
||
|
IGUIScrollBar* sb = getVScrollBar();
|
||
|
core::rect<s32> r = sb->getRelativePosition();
|
||
|
r.LowerRightCorner.Y -= 16;
|
||
|
sb->setRelativePosition(r);
|
||
|
}
|
||
|
|
||
|
CGUIAttributeEditor::~CGUIAttributeEditor()
|
||
|
{
|
||
|
for (u32 i=0; i<AttribList.size(); ++i)
|
||
|
{
|
||
|
AttribList[i]->remove();
|
||
|
AttribList[i]->drop();
|
||
|
}
|
||
|
AttribList.clear();
|
||
|
|
||
|
Attribs->drop();
|
||
|
}
|
||
|
|
||
|
|
||
|
IAttributes* CGUIAttributeEditor::getAttribs()
|
||
|
{
|
||
|
return Attribs;
|
||
|
}
|
||
|
|
||
|
void CGUIAttributeEditor::refreshAttribs()
|
||
|
{
|
||
|
// clear the attribute list
|
||
|
u32 i;
|
||
|
for (i=0; i<AttribList.size(); ++i)
|
||
|
{
|
||
|
AttribList[i]->remove();
|
||
|
AttribList[i]->drop();
|
||
|
}
|
||
|
AttribList.clear();
|
||
|
|
||
|
position2di top(10, 5);
|
||
|
rect<s32> r(top.X, top.Y,
|
||
|
getClientArea().getWidth() - 10,
|
||
|
5 + Environment->getSkin()->getFont()->getDimension(L"A").Height);
|
||
|
|
||
|
// add attribute elements
|
||
|
u32 c = Attribs->getAttributeCount();
|
||
|
for (i=0; i<c; ++i)
|
||
|
{
|
||
|
|
||
|
// try to create attribute
|
||
|
stringc str = Attribs->getAttributeTypeString(i);
|
||
|
str += "_attribute";
|
||
|
CGUIAttribute* n = (CGUIAttribute*)Environment->addGUIElement(str.c_str(), 0);
|
||
|
|
||
|
// if this doesn't exist, use a string editor
|
||
|
if (!n)
|
||
|
n = (CGUIAttribute*)Environment->addGUIElement("string_attribute", 0);
|
||
|
|
||
|
if (n)
|
||
|
{
|
||
|
AttribList.push_back(n);
|
||
|
n->setParentID(getID());
|
||
|
n->grab();
|
||
|
}
|
||
|
|
||
|
// We can't set "this" as parent above as we need functionality
|
||
|
// of the overloaded addChild which isn't called in the constructor.
|
||
|
// (that's a general Irrlicht messup with too fat constructors)
|
||
|
addChild(n);
|
||
|
|
||
|
AttribList[i]->setSubElement(true);
|
||
|
AttribList[i]->setRelativePosition(r);
|
||
|
AttribList[i]->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||
|
AttribList[i]->setAttrib(Attribs, i);
|
||
|
r += position2di(0, AttribList[i]->getRelativePosition().getHeight() + 5);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CGUIAttributeEditor::updateAttribs()
|
||
|
{
|
||
|
for (u32 i=0; i<AttribList.size(); ++i)
|
||
|
AttribList[i]->updateAttrib(false);
|
||
|
}
|
||
|
|
||
|
} // namespace gui
|
||
|
} // namespace irr
|
||
|
|