mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 11:50:37 +01:00
75 lines
2.7 KiB
C
75 lines
2.7 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_GUI_WINDOW_H_INCLUDED__
|
||
|
#define __I_GUI_WINDOW_H_INCLUDED__
|
||
|
|
||
|
#include "IGUIElement.h"
|
||
|
#include "EMessageBoxFlags.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace gui
|
||
|
{
|
||
|
class IGUIButton;
|
||
|
|
||
|
//! Default moveable window GUI element with border, caption and close icons.
|
||
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||
|
\li EGET_ELEMENT_CLOSED
|
||
|
*/
|
||
|
class IGUIWindow : public IGUIElement
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! constructor
|
||
|
IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||
|
: IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
|
||
|
|
||
|
//! Returns pointer to the close button
|
||
|
/** You can hide the button by calling setVisible(false) on the result. */
|
||
|
virtual IGUIButton* getCloseButton() const = 0;
|
||
|
|
||
|
//! Returns pointer to the minimize button
|
||
|
/** You can hide the button by calling setVisible(false) on the result. */
|
||
|
virtual IGUIButton* getMinimizeButton() const = 0;
|
||
|
|
||
|
//! Returns pointer to the maximize button
|
||
|
/** You can hide the button by calling setVisible(false) on the result. */
|
||
|
virtual IGUIButton* getMaximizeButton() const = 0;
|
||
|
|
||
|
//! Returns true if the window can be dragged with the mouse, false if not
|
||
|
virtual bool isDraggable() const = 0;
|
||
|
|
||
|
//! Sets whether the window can be dragged by the mouse
|
||
|
virtual void setDraggable(bool draggable) = 0;
|
||
|
|
||
|
//! Set if the window background will be drawn
|
||
|
virtual void setDrawBackground(bool draw) = 0;
|
||
|
|
||
|
//! Get if the window background will be drawn
|
||
|
virtual bool getDrawBackground() const = 0;
|
||
|
|
||
|
//! Set if the window titlebar will be drawn
|
||
|
//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
|
||
|
virtual void setDrawTitlebar(bool draw) = 0;
|
||
|
|
||
|
//! Get if the window titlebar will be drawn
|
||
|
virtual bool getDrawTitlebar() const = 0;
|
||
|
|
||
|
//! Returns the rectangle of the drawable area (without border and without titlebar)
|
||
|
/** The coordinates are given relative to the top-left position of the gui element.<br>
|
||
|
So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
|
||
|
To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
|
||
|
Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
|
||
|
the menu area additionally. */
|
||
|
virtual core::rect<s32> getClientRect() const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace gui
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|