irrlicht/source/Irrlicht/COpenGLNormalMapRenderer.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED
#define IRR_C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IShaderConstantSetCallBack.h"
#include "COpenGLShaderMaterialRenderer.h"
namespace irr
{
namespace video
{
//! Class for rendering normal maps with OpenGL
class COpenGLNormalMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
{
public:
//! Constructor
COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
//! Destructor
~COpenGLNormalMapRenderer();
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) IRR_OVERRIDE;
//! Returns the render capability of the material.
virtual s32 getRenderCapability() const IRR_OVERRIDE;
protected:
bool CompiledShaders;
};
} // end namespace video
} // end namespace irr
#endif
#endif