2023-10-03 20:37:00 +02:00
|
|
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "IBillboardSceneNode.h"
|
|
|
|
#include "SMeshBuffer.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element,
|
|
|
|
//! which always looks to the camera.
|
|
|
|
class CBillboardSceneNode : virtual public IBillboardSceneNode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//! constructor
|
2024-03-20 19:35:52 +01:00
|
|
|
CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id,
|
|
|
|
const core::vector3df &position, const core::dimension2d<f32> &size,
|
|
|
|
video::SColor colorTop = video::SColor(0xFFFFFFFF),
|
|
|
|
video::SColor colorBottom = video::SColor(0xFFFFFFFF));
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
virtual ~CBillboardSceneNode();
|
|
|
|
|
|
|
|
//! pre render event
|
|
|
|
void OnRegisterSceneNode() override;
|
|
|
|
|
|
|
|
//! render
|
|
|
|
void render() override;
|
|
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
2024-03-20 19:35:52 +01:00
|
|
|
const core::aabbox3d<f32> &getBoundingBox() const override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! sets the size of the billboard
|
2024-03-20 19:35:52 +01:00
|
|
|
void setSize(const core::dimension2d<f32> &size) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Sets the widths of the top and bottom edges of the billboard independently.
|
|
|
|
void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) override;
|
|
|
|
|
|
|
|
//! gets the size of the billboard
|
2024-03-20 19:35:52 +01:00
|
|
|
const core::dimension2d<f32> &getSize() const override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Gets the widths of the top and bottom edges of the billboard.
|
2024-03-20 19:35:52 +01:00
|
|
|
void getSize(f32 &height, f32 &bottomEdgeWidth, f32 &topEdgeWidth) const override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
2024-03-20 19:35:52 +01:00
|
|
|
video::SMaterial &getMaterial(u32 i) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
|
|
u32 getMaterialCount() const override;
|
|
|
|
|
|
|
|
//! Set the color of all vertices of the billboard
|
|
|
|
//! \param overallColor: the color to set
|
2024-03-20 19:35:52 +01:00
|
|
|
void setColor(const video::SColor &overallColor) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Set the color of the top and bottom vertices of the billboard
|
|
|
|
//! \param topColor: the color to set the top vertices
|
|
|
|
//! \param bottomColor: the color to set the bottom vertices
|
2024-03-20 19:35:52 +01:00
|
|
|
virtual void setColor(const video::SColor &topColor,
|
|
|
|
const video::SColor &bottomColor) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Gets the color of the top and bottom vertices of the billboard
|
|
|
|
//! \param[out] topColor: stores the color of the top vertices
|
|
|
|
//! \param[out] bottomColor: stores the color of the bottom vertices
|
2024-03-20 19:35:52 +01:00
|
|
|
virtual void getColor(video::SColor &topColor,
|
|
|
|
video::SColor &bottomColor) const override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Get the real boundingbox used by the billboard (which depends on the active camera)
|
2024-03-20 19:35:52 +01:00
|
|
|
const core::aabbox3d<f32> &getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode *camera) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
//! Get the amount of mesh buffers.
|
|
|
|
u32 getMeshBufferCount() const override
|
|
|
|
{
|
|
|
|
return Buffer ? 1 : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Get pointer to the mesh buffer.
|
2024-03-20 19:35:52 +01:00
|
|
|
IMeshBuffer *getMeshBuffer(u32 nr) const override
|
2023-10-03 20:37:00 +02:00
|
|
|
{
|
2024-03-20 19:35:52 +01:00
|
|
|
if (nr == 0)
|
2023-10-03 20:37:00 +02:00
|
|
|
return Buffer;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns type of the scene node
|
|
|
|
ESCENE_NODE_TYPE getType() const override { return ESNT_BILLBOARD; }
|
|
|
|
|
|
|
|
//! Creates a clone of this scene node and its children.
|
2024-03-20 19:35:52 +01:00
|
|
|
ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override;
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
protected:
|
2024-03-20 19:35:52 +01:00
|
|
|
void updateMesh(const irr::scene::ICameraSceneNode *camera);
|
2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
private:
|
|
|
|
//! Size.Width is the bottom edge width
|
|
|
|
core::dimension2d<f32> Size;
|
|
|
|
f32 TopEdgeWidth;
|
|
|
|
|
|
|
|
//! BoundingBox which is large enough to contain the billboard independent of the camera
|
|
|
|
// TODO: BUG - still can be wrong with scaling < 1. Billboards should calculate relative coordinates for their mesh
|
|
|
|
// and then use the node-scaling. But needs some work...
|
|
|
|
/** Note that we can't use the real boundingbox for culling because at that point
|
2024-03-20 19:35:52 +01:00
|
|
|
the camera which is used to calculate the billboard is not yet updated. So we only
|
|
|
|
know the real boundingbox after rendering - which is too late for culling. */
|
2023-10-03 20:37:00 +02:00
|
|
|
core::aabbox3d<f32> BBoxSafe;
|
|
|
|
|
2024-03-20 19:35:52 +01:00
|
|
|
scene::SMeshBuffer *Buffer;
|
2023-10-03 20:37:00 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|