mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 03:40:40 +01:00
160 lines
5.1 KiB
Plaintext
160 lines
5.1 KiB
Plaintext
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="tests" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Win32 Debug">
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<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
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<Option object_output="./Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="../lib/Win32-gcc/" />
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</Linker>
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</Target>
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<Target title="Win32 Release">
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<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
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<Option object_output="./Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Linux Debug">
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<Option platforms="Unix;" />
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<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
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<Option object_output="./Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add option="-fno-exceptions" />
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<Add option="-D_IRR_STATIC_LIB_" />
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<Add option="-D_DEBUG" />
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</Compiler>
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<Linker>
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<Add library="Xxf86vm" />
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<Add library="GL" />
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<Add library="X11" />
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<Add directory="../lib/Linux/" />
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</Linker>
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</Target>
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<Target title="Linux Release">
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<Option platforms="Unix;" />
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<Option output="../bin/gcc/tests" prefix_auto="1" extension_auto="1" />
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<Option object_output="./Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-fno-exceptions" />
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<Add option="-D_IRR_STATIC_LIB_" />
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</Compiler>
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<Linker>
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<Add library="Xxf86vm" />
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<Add library="GL" />
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<Add library="X11" />
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<Add directory="../lib/Linux/" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add directory="../include" />
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</Compiler>
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<Linker>
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<Add library="Irrlicht" />
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<Add directory="../lib/gcc" />
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</Linker>
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<Unit filename="2dmaterial.cpp" />
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<Unit filename="anti-aliasing.cpp" />
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<Unit filename="archiveReader.cpp" />
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<Unit filename="b3dAnimation.cpp" />
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<Unit filename="billboards.cpp" />
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<Unit filename="burningsVideo.cpp" />
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<Unit filename="collisionResponseAnimator.cpp" />
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<Unit filename="color.cpp" />
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<Unit filename="coreutil.cpp" />
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<Unit filename="createImage.cpp" />
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<Unit filename="cursorSetVisible.cpp" />
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<Unit filename="disambiguateTextures.cpp" />
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<Unit filename="draw2DImage.cpp" />
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<Unit filename="drawPixel.cpp" />
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<Unit filename="drawRectOutline.cpp" />
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<Unit filename="drawVertexPrimitive.cpp" />
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<Unit filename="enumerateImageManipulators.cpp" />
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<Unit filename="exports.cpp" />
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<Unit filename="fast_atof.cpp" />
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<Unit filename="filesystem.cpp" />
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<Unit filename="flyCircleAnimator.cpp" />
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<Unit filename="guiDisabledMenu.cpp" />
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<Unit filename="ioScene.cpp" />
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<Unit filename="irrArray.cpp" />
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<Unit filename="irrCoreEquals.cpp" />
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<Unit filename="irrList.cpp" />
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<Unit filename="irrMap.cpp" />
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<Unit filename="irrString.cpp" />
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<Unit filename="lightMaps.cpp" />
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<Unit filename="lights.cpp" />
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<Unit filename="line2d.cpp" />
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<Unit filename="loadTextures.cpp" />
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<Unit filename="main.cpp" />
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<Unit filename="makeColorKeyTexture.cpp" />
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<Unit filename="material.cpp" />
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<Unit filename="matrixOps.cpp" />
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<Unit filename="md2Animation.cpp" />
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<Unit filename="meshLoaders.cpp" />
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<Unit filename="meshTransform.cpp" />
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<Unit filename="mrt.cpp" />
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<Unit filename="planeMatrix.cpp" />
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<Unit filename="projectionMatrix.cpp" />
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<Unit filename="removeCustomAnimator.cpp" />
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<Unit filename="renderTargetTexture.cpp" />
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<Unit filename="sceneCollisionManager.cpp" />
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<Unit filename="sceneNodeAnimator.cpp" />
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<Unit filename="screenshot.cpp" />
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<Unit filename="serializeAttributes.cpp" />
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<Unit filename="skinnedMesh.cpp" />
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<Unit filename="softwareDevice.cpp" />
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<Unit filename="terrainSceneNode.cpp" />
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<Unit filename="testDimension2d.cpp" />
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<Unit filename="testGeometryCreator.cpp" />
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<Unit filename="testLine2d.cpp" />
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<Unit filename="testQuaternion.cpp" />
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<Unit filename="testS3DVertex.cpp" />
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<Unit filename="testUtils.cpp" />
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<Unit filename="testUtils.h" />
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<Unit filename="testVector2d.cpp" />
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<Unit filename="testVector3d.cpp" />
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<Unit filename="testXML.cpp" />
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<Unit filename="testaabbox.cpp" />
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<Unit filename="textureFeatures.cpp" />
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<Unit filename="textureRenderStates.cpp" />
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<Unit filename="timer.cpp" />
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<Unit filename="transparentMaterials.cpp" />
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<Unit filename="triangle3d.cpp" />
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<Unit filename="triangleSelector.cpp" />
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<Unit filename="userClipPlane.cpp" />
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<Unit filename="vectorPositionDimension2d.cpp" />
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<Unit filename="videoDriver.cpp" />
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<Unit filename="viewPort.cpp" />
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<Unit filename="writeImageToFile.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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