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83 lines
3.1 KiB
C
83 lines
3.1 KiB
C
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#ifndef I_GUI_PROFILER_H_INCLUDED__
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#define I_GUI_PROFILER_H_INCLUDED__
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#include "IGUIElement.h"
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namespace irr
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{
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class IProfiler;
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namespace gui
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{
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class IGUIFont;
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//! Element to display profiler information
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class IGUIProfiler : public IGUIElement
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{
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public:
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//! constructor
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/** \param profiler You can pass a custom profiler, but typically you can pass 0 in which cases it takes the global profiler from Irrlicht */
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IGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler = NULL)
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: IGUIElement(EGUIET_PROFILER, environment, parent, id, rectangle)
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{}
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//! Show first page of profile data
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/** \param includeOverview When true show the group-overview page, when false show the profile data of the first group */
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virtual void firstPage(bool includeOverview=true) = 0;
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//! Show next page of profile data
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/** \param includeOverview Include the group-overview page */
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virtual void nextPage(bool includeOverview=true) = 0;
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//! Show previous page of profile data
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/** \param includeOverview Include the group-overview page */
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virtual void previousPage(bool includeOverview=true) = 0;
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//! Try to show as many group-pages together as possible instead of showing at most one group per page.
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/** \param groupsTogether When true show several groups on one page, when false show max. one group per page. Default is false. */
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virtual void setShowGroupsTogether(bool groupsTogether) = 0;
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//! Can several groups be displayed per page?
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virtual bool getShowGroupsTogether() const = 0;
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//! Sets another skin independent font.
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/** If this is set to zero, the button uses the font of the skin.
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\param font: New font to set. */
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virtual void setOverrideFont(IGUIFont* font=0) = 0;
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//! Gets the override font (if any)
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/** \return The override font (may be 0) */
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virtual IGUIFont* getOverrideFont(void) const = 0;
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//! Get the font which is used right now for drawing
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/** Currently this is the override font when one is set and the
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font of the active skin otherwise */
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virtual IGUIFont* getActiveFont() const = 0;
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//! Sets whether to draw the background. By default disabled,
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virtual void setDrawBackground(bool draw) = 0;
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//! Checks if background drawing is enabled
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/** \return true if background drawing is enabled, false otherwise */
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virtual bool isDrawBackgroundEnabled() const = 0;
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//! Allows to freeze updates which makes it easier to read the numbers
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/** Numbers are updated once when you switch pages. */
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virtual void setFrozen(bool freeze) = 0;
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//! Are updates currently frozen
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virtual bool getFrozen() const = 0;
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//! Filters prevents data that doesn't achieve the conditions from being displayed
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virtual void setFilters(irr::u32 minCalls = 0, irr::u32 minTimeSum = 0, irr::f32 minTimeAverage = 0.f, irr::u32 minTimeMax = 0) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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