mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 00:08:20 +01:00
67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
||
|
#define __I_SURFACE_LOADER_H_INCLUDED__
|
||
|
|
||
|
#include "IReferenceCounted.h"
|
||
|
#include "IImage.h"
|
||
|
#include "ITexture.h"
|
||
|
#include "path.h"
|
||
|
#include "irrArray.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace io
|
||
|
{
|
||
|
class IReadFile;
|
||
|
} // end namespace io
|
||
|
namespace video
|
||
|
{
|
||
|
|
||
|
//! Class which is able to create a image from a file.
|
||
|
/** If you want the Irrlicht Engine be able to load textures of
|
||
|
currently unsupported file formats (e.g .gif), then implement
|
||
|
this and add your new Surface loader with
|
||
|
IVideoDriver::addExternalImageLoader() to the engine. */
|
||
|
class IImageLoader : public virtual IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Check if the file might be loaded by this class
|
||
|
/** Check is based on the file extension (e.g. ".tga")
|
||
|
\param filename Name of file to check.
|
||
|
\return True if file seems to be loadable. */
|
||
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
||
|
|
||
|
//! Check if the file might be loaded by this class
|
||
|
/** Check might look into the file.
|
||
|
\param file File handle to check.
|
||
|
\return True if file seems to be loadable. */
|
||
|
virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
|
||
|
|
||
|
//! Creates a surface from the file
|
||
|
/** \param file File handle to check.
|
||
|
\return Pointer to newly created image, or 0 upon error. */
|
||
|
virtual IImage* loadImage(io::IReadFile* file) const = 0;
|
||
|
|
||
|
//! Creates a multiple surfaces from the file eg. whole cube map.
|
||
|
/** \param file File handle to check.
|
||
|
\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
|
||
|
\return Array of pointers to newly created images. */
|
||
|
virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
|
||
|
{
|
||
|
core::array<IImage*> image;
|
||
|
|
||
|
return image;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace video
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|