irrlicht/source/Irrlicht/CGUIMeshViewer.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_GUI_MESH_VIEWER_H_INCLUDED
#define IRR_C_GUI_MESH_VIEWER_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIMeshViewer.h"
#include "SMaterial.h"
namespace irr
{
namespace gui
{
class CGUIMeshViewer : public IGUIMeshViewer
{
public:
//! constructor
CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIMeshViewer();
//! sets the mesh to be shown
virtual void setMesh(scene::IAnimatedMesh* mesh) IRR_OVERRIDE;
//! Gets the displayed mesh
virtual scene::IAnimatedMesh* getMesh() const IRR_OVERRIDE;
//! sets the material
virtual void setMaterial(const video::SMaterial& material) IRR_OVERRIDE;
//! gets the material
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
private:
video::SMaterial Material;
scene::IAnimatedMesh* Mesh;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // IRR_C_GUI_MESH_VIEWER_H_INCLUDED