2019-12-12 17:32:41 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 17:55:04 +02:00
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#ifndef IRR_C_GEOMETRY_CREATOR_H_INCLUDED
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#define IRR_C_GEOMETRY_CREATOR_H_INCLUDED
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2019-12-12 17:32:41 +01:00
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#include "IGeometryCreator.h"
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#include "SMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! class for creating geometry on the fly
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class CGeometryCreator : public IGeometryCreator
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{
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void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const;
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public:
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virtual IMesh* createCubeMesh(const core::vector3df& size, ECUBE_MESH_TYPE type) const IRR_OVERRIDE;
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virtual IMesh* createHillPlaneMesh(
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const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
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video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
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const core::dimension2d<f32>& textureRepeatCount) const IRR_OVERRIDE;
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virtual IMesh* createGeoplaneMesh(f32 radius, u32 rows, u32 columns) const IRR_OVERRIDE;
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virtual IMesh* createTerrainMesh(video::IImage* texture,
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video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
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f32 maxHeight, video::IVideoDriver* driver,
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const core::dimension2d<u32>& defaultVertexBlockSize,
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bool debugBorders=false) const IRR_OVERRIDE;
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virtual IMesh* createArrowMesh(const u32 tesselationCylinder,
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const u32 tesselationCone, const f32 height,
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const f32 cylinderHeight, const f32 width0,
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const f32 width1, const video::SColor vtxColor0,
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const video::SColor vtxColor1) const IRR_OVERRIDE;
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virtual IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const IRR_OVERRIDE;
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virtual IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
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const video::SColor& color=0xffffffff,
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bool closeTop=true, f32 oblique=0.f, u32 normalType=0) const IRR_OVERRIDE;
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virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
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const video::SColor& colorTop=0xffffffff,
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const video::SColor& colorBottom=0xffffffff,
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f32 oblique=0.f) const IRR_OVERRIDE;
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virtual IMesh* createTorusMesh(f32 majorRadius, f32 minorRadius,
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u32 majorSegments, u32 minorSegments,
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f32 angleStart, f32 angleEnd, int capEnds) const IRR_OVERRIDE;
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virtual IMesh* createVolumeLightMesh(
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const u32 subdivideU=32, const u32 subdivideV=32,
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const video::SColor footColor=0xffffffff,
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const video::SColor tailColor=0xffffffff,
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const f32 lpDistance = 8.f,
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const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const IRR_OVERRIDE;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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