mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
|
// Copyright (C) 2014 Patryk Nadrowski
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#include "COGLES2NormalMapRenderer.h"
|
||
|
|
||
|
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||
|
|
||
|
#include "IMaterialRendererServices.h"
|
||
|
#include "IGPUProgrammingServices.h"
|
||
|
#include "IShaderConstantSetCallBack.h"
|
||
|
#include "IVideoDriver.h"
|
||
|
#include "SLight.h"
|
||
|
#include "os.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace video
|
||
|
{
|
||
|
|
||
|
// EMT_NORMAL_MAP_SOLID + EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR + EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA
|
||
|
|
||
|
COGLES2MaterialNormalMapCB::COGLES2MaterialNormalMapCB() :
|
||
|
FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), LightPositionID(-1), LightColorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||
|
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), TextureUnit0(0), TextureUnit1(1),
|
||
|
FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
|
||
|
{
|
||
|
for (u32 i = 0; i < 2; ++i)
|
||
|
{
|
||
|
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
|
||
|
LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void COGLES2MaterialNormalMapCB::OnSetMaterial(const SMaterial& material)
|
||
|
{
|
||
|
if (material.FogEnable)
|
||
|
FogEnable = 1;
|
||
|
else
|
||
|
FogEnable = 0;
|
||
|
}
|
||
|
|
||
|
void COGLES2MaterialNormalMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||
|
{
|
||
|
IVideoDriver* driver = services->getVideoDriver();
|
||
|
|
||
|
if (FirstUpdate)
|
||
|
{
|
||
|
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||
|
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||
|
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
|
||
|
LightColorID = services->getVertexShaderConstantID("uLightColor");
|
||
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||
|
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||
|
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||
|
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||
|
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||
|
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||
|
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||
|
|
||
|
FirstUpdate = false;
|
||
|
}
|
||
|
|
||
|
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||
|
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||
|
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||
|
|
||
|
core::matrix4 Matrix = P * V * W;
|
||
|
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||
|
|
||
|
Matrix = V * W;
|
||
|
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||
|
|
||
|
Matrix = W;
|
||
|
Matrix.makeInverse();
|
||
|
|
||
|
const u32 LightCount = driver->getDynamicLightCount();
|
||
|
|
||
|
for (u32 i = 0; i < 2; ++i)
|
||
|
{
|
||
|
SLight CurrentLight;
|
||
|
|
||
|
if (i < LightCount)
|
||
|
CurrentLight = driver->getDynamicLight(i);
|
||
|
else
|
||
|
{
|
||
|
CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
|
||
|
CurrentLight.Radius = 1.f;
|
||
|
}
|
||
|
|
||
|
CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
|
||
|
|
||
|
Matrix.transformVect(CurrentLight.Position);
|
||
|
|
||
|
LightPosition[i] = CurrentLight.Position;
|
||
|
LightColor[i] = CurrentLight.DiffuseColor;
|
||
|
}
|
||
|
|
||
|
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
|
||
|
services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
|
||
|
|
||
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||
|
|
||
|
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||
|
|
||
|
if (FogEnable)
|
||
|
{
|
||
|
SColor TempColor(0);
|
||
|
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||
|
bool TempPerFragment = false;
|
||
|
bool TempRange = false;
|
||
|
|
||
|
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||
|
|
||
|
FogType = (s32)TempType;
|
||
|
FogColor = SColorf(TempColor);
|
||
|
|
||
|
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||
|
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||
|
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||
|
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||
|
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|