mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
159 lines
4.8 KiB
C
159 lines
4.8 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_ANIMATED_MESH_MD2_H_INCLUDED__
|
||
|
#define __C_ANIMATED_MESH_MD2_H_INCLUDED__
|
||
|
|
||
|
#include "IAnimatedMeshMD2.h"
|
||
|
#include "IMesh.h"
|
||
|
#include "CMeshBuffer.h"
|
||
|
#include "IReadFile.h"
|
||
|
#include "S3DVertex.h"
|
||
|
#include "irrArray.h"
|
||
|
#include "irrString.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
class CAnimatedMeshMD2 : public IAnimatedMeshMD2
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! constructor
|
||
|
CAnimatedMeshMD2();
|
||
|
|
||
|
//! destructor
|
||
|
virtual ~CAnimatedMeshMD2();
|
||
|
|
||
|
//! returns the amount of frames. If the amount is 1, it is a static (=non animated) mesh.
|
||
|
virtual u32 getFrameCount() const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Gets the default animation speed of the animated mesh.
|
||
|
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||
|
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return FramesPerSecond;
|
||
|
}
|
||
|
|
||
|
//! Gets the frame count of the animated mesh.
|
||
|
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||
|
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||
|
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||
|
{
|
||
|
FramesPerSecond=fps;
|
||
|
}
|
||
|
|
||
|
//! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level.
|
||
|
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! returns amount of mesh buffers.
|
||
|
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! returns pointer to a mesh buffer
|
||
|
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns pointer to a mesh buffer which fits a material
|
||
|
/** \param material: material to search for
|
||
|
\return Returns the pointer to the mesh buffer or
|
||
|
NULL if there is no such mesh buffer. */
|
||
|
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! returns an axis aligned bounding box
|
||
|
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! set user axis aligned bounding box
|
||
|
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! sets a flag of all contained materials to a new value
|
||
|
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! set the hardware mapping hint, for driver
|
||
|
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||
|
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns the type of the animated mesh.
|
||
|
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns frame loop data for a special MD2 animation type.
|
||
|
virtual void getFrameLoop(EMD2_ANIMATION_TYPE,
|
||
|
s32& outBegin, s32& outEnd, s32& outFps) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns frame loop data for a special MD2 animation type.
|
||
|
virtual bool getFrameLoop(const c8* name,
|
||
|
s32& outBegin, s32& outEnd, s32& outFps) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns amount of md2 animations in this file.
|
||
|
virtual s32 getAnimationCount() const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns name of md2 animation.
|
||
|
//! \param nr: Zero based index of animation.
|
||
|
virtual const c8* getAnimationName(s32 nr) const _IRR_OVERRIDE_;
|
||
|
|
||
|
|
||
|
//
|
||
|
// exposed for loader
|
||
|
//
|
||
|
|
||
|
//! the buffer that contains the most recent animation
|
||
|
SMeshBuffer* InterpolationBuffer;
|
||
|
|
||
|
//! Frames used to calculate InterpolationBuffer
|
||
|
u32 InterpolationFirstFrame, InterpolationSecondFrame;
|
||
|
f32 InterpolationFrameDiv;
|
||
|
|
||
|
//! named animations
|
||
|
struct SAnimationData
|
||
|
{
|
||
|
core::stringc name;
|
||
|
s32 begin;
|
||
|
s32 end;
|
||
|
s32 fps;
|
||
|
};
|
||
|
|
||
|
//! scale and translations for keyframes
|
||
|
struct SKeyFrameTransform
|
||
|
{
|
||
|
core::vector3df scale;
|
||
|
core::vector3df translate;
|
||
|
};
|
||
|
|
||
|
//! md2 vertex data
|
||
|
struct SMD2Vert
|
||
|
{
|
||
|
core::vector3d<u8> Pos;
|
||
|
u8 NormalIdx;
|
||
|
};
|
||
|
|
||
|
//! keyframe transformations
|
||
|
core::array<SKeyFrameTransform> FrameTransforms;
|
||
|
|
||
|
//! keyframe vertex data
|
||
|
core::array<SMD2Vert> *FrameList;
|
||
|
|
||
|
//! bounding boxes for each keyframe
|
||
|
core::array<core::aabbox3d<f32> > BoxList;
|
||
|
|
||
|
//! named animations
|
||
|
core::array< SAnimationData > AnimationData;
|
||
|
|
||
|
u32 FrameCount;
|
||
|
|
||
|
private:
|
||
|
|
||
|
//! updates the interpolation buffer
|
||
|
void updateInterpolationBuffer(s32 frame, s32 startFrame, s32 endFrame);
|
||
|
|
||
|
f32 FramesPerSecond;
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|