mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-08 03:10:40 +01:00
165 lines
5.1 KiB
C
165 lines
5.1 KiB
C
|
|
||
|
|
||
|
class burning_shader_class : public IBurningShader
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! constructor
|
||
|
burning_shader_class(CBurningVideoDriver* driver);
|
||
|
|
||
|
//! draws an indexed triangle list
|
||
|
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
|
||
|
virtual bool canWireFrame() { return true; }
|
||
|
|
||
|
virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
|
||
|
|
||
|
private:
|
||
|
|
||
|
// fragment shader
|
||
|
typedef void (burning_shader_class::*tFragmentShader) ();
|
||
|
void fragment_depth_less_equal_depth_write_blend_one_zero();
|
||
|
void fragment_depth_less_equal_no_depth_write_blend_one_zero();
|
||
|
void fragment_nodepth_perspective_blend_one_zero();
|
||
|
void fragment_nodepth_noperspective_blend_one_zero(); // 2D Gradient
|
||
|
|
||
|
void fragment_depth_less_equal_depth_write_blend_src_alpha_one_minus_src_alpha();
|
||
|
void fragment_depth_less_equal_no_depth_write_blend_src_alpha_one_minus_src_alpha();
|
||
|
void fragment_nodepth_perspective_blend_src_alpha_one_minus_src_alpha();
|
||
|
void fragment_nodepth_noperspective_blend_src_alpha_one_minus_src_alpha();
|
||
|
|
||
|
|
||
|
tFragmentShader fragmentShader;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
//! constructor
|
||
|
burning_shader_class::burning_shader_color(CBurningVideoDriver* driver)
|
||
|
: IBurningShader(driver)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName(burning_stringify(burning_shader_class) );
|
||
|
#endif
|
||
|
|
||
|
fragmentShader = &burning_shader_class::fragment_depth_less_equal_depth_write_blend_one_zero;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
IBurningShader* burning_create(burning_shader_class)(CBurningVideoDriver* driver)
|
||
|
{
|
||
|
return new burning_shader_class(driver);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// compile flag for this triangle
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define SUBTEXEL
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define USE_ZBUFFER
|
||
|
#define CMP_W
|
||
|
#include "burning_shader_compile_triangle.h"
|
||
|
|
||
|
// compile flag for this scanline fragment
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_nodepth_noperspective_blend_one_zero
|
||
|
#define SUBTEXEL
|
||
|
#define IPOL_C0
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_nodepth_perspective_blend_one_zero
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_depth_less_equal_no_depth_write_blend_one_zero
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define USE_ZBUFFER
|
||
|
#define CMP_W
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_depth_less_equal_depth_write_blend_one_zero
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define USE_ZBUFFER
|
||
|
#define CMP_W
|
||
|
#define WRITE_W
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
|
||
|
// compile flag for this scanline fragment
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_nodepth_noperspective_blend_src_alpha_one_minus_src_alpha
|
||
|
#define SUBTEXEL
|
||
|
#define IPOL_C0
|
||
|
#define IPOL_A0
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_nodepth_perspective_blend_src_alpha_one_minus_src_alpha
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define IPOL_A0
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_depth_less_equal_no_depth_write_blend_src_alpha_one_minus_src_alpha
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define IPOL_A0
|
||
|
#define USE_ZBUFFER
|
||
|
#define CMP_W
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|
||
|
|
||
|
#include "burning_shader_compile_start.h"
|
||
|
#define burning_shader_fragment fragment_depth_less_equal_depth_write_blend_src_alpha_one_minus_src_alpha
|
||
|
#define SUBTEXEL
|
||
|
#define INVERSE_W
|
||
|
#define IPOL_W
|
||
|
#define IPOL_C0
|
||
|
#define IPOL_A0
|
||
|
#define USE_ZBUFFER
|
||
|
#define CMP_W
|
||
|
#define WRITE_W
|
||
|
#define INVERSE_W_RANGE FIX_POINT_F32_MUL*COLOR_MAX
|
||
|
#include "burning_shader_compile_fragment_start.h"
|
||
|
#include burning_shader_frag
|
||
|
#include "burning_shader_compile_fragment_end.h"
|