2023-10-03 20:37:00 +02:00
|
|
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "IGUIEnvironment.h"
|
|
|
|
#include "IGUIElement.h"
|
|
|
|
#include "irrArray.h"
|
|
|
|
#include "IFileSystem.h"
|
|
|
|
#include "IOSOperator.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
|
|
|
|
namespace gui
|
|
|
|
{
|
|
|
|
|
|
|
|
class CGUIEnvironment : public IGUIEnvironment, public IGUIElement
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! constructor
|
|
|
|
CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op);
|
|
|
|
|
|
|
|
//! destructor
|
|
|
|
virtual ~CGUIEnvironment();
|
|
|
|
|
|
|
|
//! draws all gui elements
|
|
|
|
void drawAll(bool useScreenSize) override;
|
|
|
|
|
|
|
|
//! returns the current video driver
|
|
|
|
video::IVideoDriver* getVideoDriver() const override;
|
|
|
|
|
|
|
|
//! returns pointer to the filesystem
|
|
|
|
io::IFileSystem* getFileSystem() const override;
|
|
|
|
|
|
|
|
//! returns a pointer to the OS operator
|
|
|
|
IOSOperator* getOSOperator() const override;
|
|
|
|
|
|
|
|
//! posts an input event to the environment
|
|
|
|
bool postEventFromUser(const SEvent& event) override;
|
|
|
|
|
|
|
|
//! This sets a new event receiver for gui events. Usually you do not have to
|
|
|
|
//! use this method, it is used by the internal engine.
|
|
|
|
void setUserEventReceiver(IEventReceiver* evr) override;
|
|
|
|
|
|
|
|
//! removes all elements from the environment
|
|
|
|
void clear() override;
|
|
|
|
|
|
|
|
//! called if an event happened.
|
|
|
|
bool OnEvent(const SEvent& event) override;
|
|
|
|
|
|
|
|
//! returns the current gui skin
|
|
|
|
IGUISkin* getSkin() const override;
|
|
|
|
|
|
|
|
//! Sets a new GUI Skin
|
|
|
|
void setSkin(IGUISkin* skin) override;
|
|
|
|
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
|
|
/** \return Returns a pointer to the created skin.
|
|
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
|
|
See IReferenceCounted::drop() for more information. */
|
|
|
|
IGUISkin* createSkin(EGUI_SKIN_TYPE type) override;
|
|
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
|
|
virtual IGUIImageList* createImageList(video::ITexture* texture,
|
|
|
|
core::dimension2d<s32> imageSize, bool useAlphaChannel) override;
|
|
|
|
|
|
|
|
//! returns the font
|
|
|
|
IGUIFont* getFont(const io::path& filename) override;
|
|
|
|
|
|
|
|
//! add an externally loaded font
|
|
|
|
IGUIFont* addFont(const io::path& name, IGUIFont* font) override;
|
|
|
|
|
|
|
|
//! remove loaded font
|
|
|
|
void removeFont(IGUIFont* font) override;
|
|
|
|
|
|
|
|
//! returns default font
|
|
|
|
IGUIFont* getBuiltInFont() const override;
|
|
|
|
|
|
|
|
//! returns the sprite bank
|
|
|
|
IGUISpriteBank* getSpriteBank(const io::path& filename) override;
|
|
|
|
|
|
|
|
//! returns the sprite bank
|
|
|
|
IGUISpriteBank* addEmptySpriteBank(const io::path& name) override;
|
|
|
|
|
|
|
|
//! adds an button. The returned pointer must not be dropped.
|
|
|
|
IGUIButton* addButton(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0) override;
|
|
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
|
|
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1) override;
|
|
|
|
|
|
|
|
//! Adds an image element.
|
|
|
|
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
|
|
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) override;
|
|
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
|
|
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) override;
|
|
|
|
|
|
|
|
//! adds a checkbox
|
|
|
|
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) override;
|
|
|
|
|
|
|
|
//! adds a list box
|
|
|
|
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) override;
|
|
|
|
|
|
|
|
//! Adds a file open dialog.
|
|
|
|
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title = 0,
|
|
|
|
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
|
|
|
bool restoreCWD=false, io::path::char_type* startDir=0) override;
|
|
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
|
|
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
|
|
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false) override;
|
|
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
|
|
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
|
|
bool border=false, IGUIElement* parent=0, s32 id=-1) override;
|
|
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
|
|
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1) override;
|
|
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
|
|
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1) override;
|
|
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
|
|
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent=0, s32 id=-1) override;
|
|
|
|
|
|
|
|
//! sets the focus to an element
|
|
|
|
bool setFocus(IGUIElement* element) override;
|
|
|
|
|
|
|
|
//! removes the focus from an element
|
|
|
|
bool removeFocus(IGUIElement* element) override;
|
|
|
|
|
|
|
|
//! Returns if the element has focus
|
|
|
|
bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const override;
|
|
|
|
|
|
|
|
//! Returns the element with the focus
|
|
|
|
IGUIElement* getFocus() const override;
|
|
|
|
|
|
|
|
//! Returns the element last known to be under the mouse
|
|
|
|
IGUIElement* getHovered() const override;
|
|
|
|
|
|
|
|
//! Returns the root gui element.
|
|
|
|
IGUIElement* getRootGUIElement() override;
|
|
|
|
|
|
|
|
void OnPostRender( u32 time ) override;
|
|
|
|
|
|
|
|
//! Find the next element which would be selected when pressing the tab-key
|
|
|
|
IGUIElement* getNextElement(bool reverse=false, bool group=false) override;
|
|
|
|
|
|
|
|
//! Set the way the gui will handle focus changes
|
|
|
|
void setFocusBehavior(u32 flags) override;
|
|
|
|
|
|
|
|
//! Get the way the gui does handle focus changes
|
|
|
|
u32 getFocusBehavior() const override;
|
|
|
|
|
|
|
|
//! Adds a IGUIElement to deletion queue.
|
|
|
|
void addToDeletionQueue(IGUIElement* element) override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
//! clears the deletion queue
|
|
|
|
void clearDeletionQueue();
|
|
|
|
|
|
|
|
void updateHoveredElement(core::position2d<s32> mousePos);
|
|
|
|
|
|
|
|
void loadBuiltInFont();
|
|
|
|
|
|
|
|
struct SFont
|
|
|
|
{
|
|
|
|
io::SNamedPath NamedPath;
|
|
|
|
IGUIFont* Font;
|
|
|
|
|
|
|
|
bool operator < (const SFont& other) const
|
|
|
|
{
|
|
|
|
return (NamedPath < other.NamedPath);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SSpriteBank
|
|
|
|
{
|
|
|
|
io::SNamedPath NamedPath;
|
|
|
|
IGUISpriteBank* Bank;
|
|
|
|
|
|
|
|
bool operator < (const SSpriteBank& other) const
|
|
|
|
{
|
|
|
|
return (NamedPath < other.NamedPath);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SToolTip
|
|
|
|
{
|
|
|
|
IGUIStaticText* Element;
|
|
|
|
u32 LastTime;
|
|
|
|
u32 EnterTime;
|
|
|
|
u32 LaunchTime;
|
|
|
|
u32 RelaunchTime;
|
|
|
|
};
|
|
|
|
|
|
|
|
SToolTip ToolTip;
|
|
|
|
|
|
|
|
core::array<SFont> Fonts;
|
|
|
|
core::array<SSpriteBank> Banks;
|
|
|
|
video::IVideoDriver* Driver;
|
|
|
|
IGUIElement* Hovered;
|
|
|
|
IGUIElement* HoveredNoSubelement; // subelements replaced by their parent, so you only have 'real' elements here
|
|
|
|
IGUIElement* Focus;
|
|
|
|
core::position2d<s32> LastHoveredMousePos;
|
|
|
|
IGUISkin* CurrentSkin;
|
|
|
|
io::IFileSystem* FileSystem;
|
|
|
|
IEventReceiver* UserReceiver;
|
|
|
|
IOSOperator* Operator;
|
|
|
|
u32 FocusFlags;
|
|
|
|
core::array<IGUIElement*> DeletionQueue;
|
|
|
|
|
|
|
|
static const io::path DefaultFontName;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace gui
|
|
|
|
} // end namespace irr
|