irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.h

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
#define __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IShaderConstantSetCallBack.h"
#include "IMaterialRendererServices.h"
namespace irr
{
namespace video
{
class COGLES2MaterialBaseCB : public IShaderConstantSetCallBack
{
public:
COGLES2MaterialBaseCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdateBase;
s32 WVPMatrixID;
s32 WVMatrixID;
s32 NMatrixID;
s32 GlobalAmbientID;
s32 MaterialAmbientID;
s32 MaterialDiffuseID;
s32 MaterialEmissiveID;
s32 MaterialSpecularID;
s32 MaterialShininessID;
s32 FogEnableID;
s32 FogTypeID;
s32 FogColorID;
s32 FogStartID;
s32 FogEndID;
s32 FogDensityID;
s32 ThicknessID;
bool LightEnable;
SColorf GlobalAmbient;
SColorf MaterialAmbient;
SColorf MaterialDiffuse;
SColorf MaterialEmissive;
SColorf MaterialSpecular;
f32 MaterialShininess;
s32 FogEnable;
s32 FogType;
SColorf FogColor;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
f32 Thickness;
};
class COGLES2MaterialSolidCB : public COGLES2MaterialBaseCB
{
public:
COGLES2MaterialSolidCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 AlphaRefID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
f32 AlphaRef;
s32 TextureUsage0;
s32 TextureUnit0;
};
class COGLES2MaterialSolid2CB : public COGLES2MaterialBaseCB
{
public:
COGLES2MaterialSolid2CB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 TMatrix1ID;
s32 TextureUsage0ID;
s32 TextureUsage1ID;
s32 TextureUnit0ID;
s32 TextureUnit1ID;
s32 TextureUsage0;
s32 TextureUsage1;
s32 TextureUnit0;
s32 TextureUnit1;
};
class COGLES2MaterialLightmapCB : public COGLES2MaterialBaseCB
{
public:
COGLES2MaterialLightmapCB(float modulate);
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 TMatrix1ID;
s32 ModulateID;
s32 TextureUsage0ID;
s32 TextureUsage1ID;
s32 TextureUnit0ID;
s32 TextureUnit1ID;
f32 Modulate;
s32 TextureUsage0;
s32 TextureUsage1;
s32 TextureUnit0;
s32 TextureUnit1;
};
class COGLES2MaterialReflectionCB : public COGLES2MaterialBaseCB
{
public:
COGLES2MaterialReflectionCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 TextureUsage0ID;
s32 TextureUsage1ID;
s32 TextureUnit0ID;
s32 TextureUnit1ID;
s32 TextureUsage0;
s32 TextureUsage1;
s32 TextureUnit0;
s32 TextureUnit1;
};
class COGLES2MaterialOneTextureBlendCB : public COGLES2MaterialBaseCB
{
public:
COGLES2MaterialOneTextureBlendCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 BlendTypeID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
s32 BlendType;
s32 TextureUsage0;
s32 TextureUnit0;
};
}
}
#endif
#endif