irrlicht/source/Irrlicht/OpenGL/Renderer2D.h

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "MaterialRenderer.h"
namespace irr
{
namespace video
{
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
{
public:
COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture);
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~COpenGL3Renderer2D();
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services);
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virtual bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype);
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protected:
bool WithTexture;
s32 ThicknessID;
s32 TextureUsageID;
};
}
}