irrlicht/tools/GUIEditor/CGUIAttributeEditor.h

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#ifndef __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__
#define __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__
#include "IGUIElement.h"
#include "CGUIPanel.h"
#include "irrArray.h"
#include "IAttributes.h"
#include "EGUIEditTypes.h"
namespace irr
{
namespace gui
{
class CGUIAttribute;
class CGUIAttributeEditor : public CGUIPanel
{
public:
//! constructor
CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent=0);
//! destructor
~CGUIAttributeEditor();
// gets the current attributes list
virtual io::IAttributes* getAttribs();
// update the attribute list after making a change
void refreshAttribs();
// save the attributes
void updateAttribs();
//! Returns the type name of the gui element.
virtual const c8* getTypeName() const
{
return GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR];
}
private:
core::array<CGUIAttribute*> AttribList; // attributes editing controls
io::IAttributes* Attribs; // current attributes
CGUIPanel* Panel;
};
} // end namespace gui
} // end namespace irr
#endif // __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__