mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 01:40:44 +01:00
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
|
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
|
||
|
// No rights reserved: this software is in the public domain.
|
||
|
|
||
|
#include "testUtils.h"
|
||
|
|
||
|
using namespace irr;
|
||
|
|
||
|
//
|
||
|
static bool stencilShadow(video::E_DRIVER_TYPE driverType)
|
||
|
{
|
||
|
IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(160,120), 16, false, true);
|
||
|
if (!device)
|
||
|
return true; // No error if device does not exist
|
||
|
|
||
|
stabilizeScreenBackground(device->getVideoDriver());
|
||
|
|
||
|
scene::ICameraSceneNode* cam = device->getSceneManager()->addCameraSceneNodeFPS();
|
||
|
cam->setPosition(core::vector3df(-15,60,40));
|
||
|
cam->setTarget(core::vector3df(+25,-5,-25));
|
||
|
|
||
|
device->getSceneManager()->setAmbientLight(video::SColorf(.5f,.5f,.5f));
|
||
|
device->getSceneManager()->setShadowColor( video::SColor(255, 50, 0, 50));
|
||
|
device->getSceneManager()->addCubeSceneNode(100, 0, -1, core::vector3df(0,50,0), core::vector3df(), core::vector3df(-1,-1,-1));
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* node = device->getSceneManager()->addAnimatedMeshSceneNode(device->getSceneManager()->getMesh("../media/ninja.b3d"), 0, -1, core::vector3df(), core::vector3df(0.f, 230.f, 0.f),core::vector3df(5,5,5));
|
||
|
node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
|
||
|
node->addShadowVolumeSceneNode(0, -1, true, 200.f);
|
||
|
node->setAnimationSpeed(0.f);
|
||
|
|
||
|
scene::IMeshSceneNode* cube2 = device->getSceneManager()->addCubeSceneNode(10, 0, -1, core::vector3df(40,0,0), core::vector3df(), core::vector3df(1,1,2.5f));
|
||
|
cube2->getMaterial(0).DiffuseColor = video::SColor(220, 0, 100, 100);
|
||
|
cube2->addShadowVolumeSceneNode(0, -1, false, 200.f);
|
||
|
|
||
|
scene::ILightSceneNode* light = device->getSceneManager()->addLightSceneNode(0, core::vector3df(-40,10,20));
|
||
|
light->setLightType(video::ELT_POINT);
|
||
|
light->setRadius(500.f);
|
||
|
light->getLightData().DiffuseColor.set(1,1,1);
|
||
|
|
||
|
device->getVideoDriver()->beginScene(video::ECBF_ALL, video::SColor(0,0,0,0));
|
||
|
device->getSceneManager()->drawAll();
|
||
|
device->getVideoDriver()->endScene();
|
||
|
|
||
|
bool result = takeScreenshotAndCompareAgainstReference(device->getVideoDriver(), "-stencilShadow.png", 99.91f);
|
||
|
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// test self-shadowing
|
||
|
static bool selfShadowing(video::E_DRIVER_TYPE driverType)
|
||
|
{
|
||
|
IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(160,120), 16, false, true);
|
||
|
if (!device)
|
||
|
return true; // No error if device does not exist
|
||
|
|
||
|
stabilizeScreenBackground(device->getVideoDriver());
|
||
|
|
||
|
device->getSceneManager()->setAmbientLight(video::SColorf(.5f,.5f,.5f));
|
||
|
device->getSceneManager()->setShadowColor( video::SColor(220, 50, 0, 0));
|
||
|
|
||
|
scene::IAnimatedMeshSceneNode* node = device->getSceneManager()->addAnimatedMeshSceneNode(device->getSceneManager()->getMesh("../media/dwarf.x"));
|
||
|
node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
|
||
|
node->addShadowVolumeSceneNode();
|
||
|
node->setAnimationSpeed(0.f);
|
||
|
|
||
|
scene::ICameraSceneNode* cam = device->getSceneManager()->addCameraSceneNodeFPS();
|
||
|
cam->setPosition(core::vector3df(0,55,-30));
|
||
|
cam->setTarget(core::vector3df(60,45,150));
|
||
|
|
||
|
scene::ILightSceneNode* light = device->getSceneManager()->addLightSceneNode(0, core::vector3df(100,100,-20));
|
||
|
light->setLightType(video::ELT_POINT);
|
||
|
light->setRadius(500.f);
|
||
|
light->getLightData().DiffuseColor.set(0,1,1);
|
||
|
|
||
|
device->getVideoDriver()->beginScene(video::ECBF_ALL, video::SColor(0,0,0,0));
|
||
|
device->getSceneManager()->drawAll();
|
||
|
device->getVideoDriver()->endScene();
|
||
|
|
||
|
bool result = takeScreenshotAndCompareAgainstReference(device->getVideoDriver(), "-stencilSelfShadow.png", 99.41f);
|
||
|
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
bool stencilShadow(void)
|
||
|
{
|
||
|
bool passed = true;
|
||
|
|
||
|
passed &= stencilShadow(video::EDT_OPENGL);
|
||
|
passed &= stencilShadow(video::EDT_DIRECT3D9);
|
||
|
// no shadows in software renderer
|
||
|
// passed &= stencilShadow(video::EDT_SOFTWARE);
|
||
|
passed &= stencilShadow(video::EDT_BURNINGSVIDEO); // Note: cube has wrong color, if that gets ever changed just update the test-image.
|
||
|
|
||
|
passed &= selfShadowing(video::EDT_OPENGL);
|
||
|
passed &= selfShadowing(video::EDT_DIRECT3D9);
|
||
|
// no shadows in software renderer
|
||
|
// passed &= selfShadowing(video::EDT_SOFTWARE);
|
||
|
passed &= selfShadowing(video::EDT_BURNINGSVIDEO);
|
||
|
|
||
|
return passed;
|
||
|
}
|